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I think the thread title says it all.
I love games, and I love MMO's and I have always had a desire to 'make' something. Now, I have, in the past made my share of games using in-house systems such as RPGmaker but never really entertained (until recently) putting a concept together from scratch.
Now I know a lot of technical people view these forums and I was wondering, what would I need to 'learn' in order to make an MMO. I am not talking something like WoW, but something that is a bit differen't. Any assistance, or guidance people can give on this matter would be wonderful.
I suppose I should also share my concept so people know what I am planning. I also made some quick paint based pictures so you would have a general idea what I want to achieve.
The concept is a Card based PvE and PvP MMORPG which has a simular style to that of Tetra Master (back when you used to be able to play it, I loved that game so much).
There would be a massive map system that you would navigate, I am talking huge and it would have random battles to which you face monster cards. You use your cards to defeat the monsters. Your cards, do damage based on the statistics of your avatar. Defeating the monster gives you 'random' loot based on the monster or monsters your defeated. So they might drop, resrouces cards, monster cards, item cards or gear cards.
There would also be quests you can pick up which also reward you with new more powerful cards.
Combat will simular like how Tetra master worked, but rather than the cards dealing damage based on their own set of variables, their damage and abilities scales with your avatar and the equipment they have equipped. There will also be a doll of your avatar on screen wearing the equipment so other people can see when you group pve or pvp.
Monster fights will determine how many cards you can play. You will be able to place x amount of cards depending on how big the battle field is. You will be able to make decks of up to 52 cards and have several decks for several purposes. Some for example might be magic, resist, dps, tanking, healing etc the effectiveness of which are dependant on your avatars equipped gear.
PvE will be a singular experience for th emost part, forging your own destiny. There will be quests, but nothing defined on what you should and shouldnt do. I want a map with plenty of secrets and challenges to explore which reward dutiful people.
There will be grouping however, special missions, dungeons and raids which you can either pre-form or queue into and depending on the size of the challenege determines how many cards each player can use. Some might be very open 52 cards each on some raids, some might be as restrictive as 5 each.
Cards will also take damage and require repair to which gold will be a currency, you can obtain gold by selling cards to vendors and to other players.
Crafting will also exist to which their will be crafting and resource based cards.
Would be a lobby based system and cut-throat. The winner of a PvP battle will get to choose a card from their opponent. It would be a balanced system based on people 'deck stength'. Decks are made and stored to which can hold up to 52 cards each. Consumable cards are depleted when used. Players will be able to set lobbies up with battlefield restrictions (like 10 cards, 20 cards or an all in 52 card deck).
I would also like to make battlefields with objectives which rewarded the victors with unique cards for hitting those objectives.
Please feel free to ask any questions, I know my writting skills are not my 'stong' point. But I am a man, with no experience in this industry with a vision I would like to see realised. So, any pointers on what I should take as the first step, what I need to learn, what coding etc etc would go a LONG way.