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Neverwinter Bombs in Beta

RagnarockkRagnarockk philadelphia, PAPosts: 8Member

This was the second weekend of beta testing and while technically they were giving out beta keys to "select" people and people who "bought" their content packages (the content packages can't be used until launch), this is an open beta because on Twitter and at conventions, beta keys were dropping like candy from pinyatas, especially duing the week leading up to this weekend.  Now it's about to close down.  And I'm sharing my experiences here because I'm about to pan it and they've been guilty of thread moving and deleting if they feel it is "too negative."  That's a problem in itself.  They want feedback, but only if it's good. 

I wanted to like it, I really did, I played it every day of the weekend for hours.  Logged several bugs, posted several howto's on their forums, because howto's are simply not to be found unless fans make 'em, forcing everyone to reinvent the wheel and everyone to endure endless repeat questions on Zone chat.  But here were several showstoppers for me:

1.  When I realized there is no way to make an organized group or raid in the game.  Because of the chaotic reticule nature of the TPS (third person shooter) interface, you can't focus on your tank, can't even lock focus on anything unless you hold down CTRL all the time, so things like Target of Target are impossible, and when I brought that up, it was very nearly ignored.  People simply said "that's the challenge of the interface."  O.o  Yeah, how does that work for heals?  Basically in every group I was in, we fought large groups in tight chaotic groupings, with the dps going after the snipers and ranged fighters.  Which means the big aoes of the control wizard often didn't get recharged bc they weren't doing enough damage to one person as they spent time freezing people so they didn't get massacred while fighting a lone fight on the fringes.  Meanwhile the aoe of the bad guys got unleashed on the party about 6 or 7 times.  I'm just glad it was weak. 

2.  There is no way to zone out of a map at will.  Ok, if you're in a combat, you might not always have the option anyway.  but what if you get stuck somewhere in a badly designed Foundry mission?  Foundry misions are player designed dungeons.  What if you discover a bug that strands you somewhere?  And you can't say "zone me home" or "let me start over" or "abandon this" or whatever?  Truth be told, it's a bug that if you say abandon, then change your mind and say cancel, it strands you in the zone with no way to zone out via Abandon anymore.  And a bug is a bug.  But anyway, I just think that because the Foundry is player created, that's why there should be an abort mission button all the time.  it shouldn't be up to the player to "know better not to do that."  There's a word for doing it right:  robust.  Currently not robust.

3. if you just quest, you are bored to death.  There is one questline, very linear, no side quests almost ever.  So my advice is, next beta weekend, if you go:    a.   grind the decrepit skeletons for level 2 loot until you're decently geared, and level 3, that way you'll be level 5 faster, and you'll have decent gear which is better than being level 5 and gearless farther along.   and   b.  go to blacklake as soon as you get to the city.  You can survive it at level 5 or 6, the gear that drops won't do you any good yet, though.  So get to level 7, pray for astral diamonds and buy some gear from the auction, or go back to do some earlier quests.  You'll be surprised how easy they are, but that's not the point, you want gear.  The point of black lake is multiple quests, job board, harper, lots more to do.  A lack of content is very very obvious.  It's like the devs have decided to let the community write the foundry quests.  Except that the foundry quests can't have been written by the fans now can they? 

4 They are determined to write a "shoot em up" type of game, not a fantasy game.  Chat is filled with players who are unhappy and wishing they had Neverwinter in the hands of people who actually appreciated   a/  fantasy and b/ D&D  and c/ a more familiar point and click interface whre you can tab-target, and every once in a while you get really suspicious statements by people saying "oh this is the best game I've ever played."  Really?  Totally unqualified statements like that make me go hmmm...  Just one example there is a "Hall of Justice" where this guy talks like any minute I'm going to see some superheroes step out and sit down around a big oval table.  It would be hillarious if it wasn't such a bad design fit. 

I played a guardian and a control wizard, and tried the rogue but hated that, it didn't last long.  It seems the control wizard actually takes less damage than the guard for some odd reason, maybe she kills faster, or she repels more often, or she slows them down.  Whatever, she can protect herself better than the tank. 

On the plus side, PW seems very responsive to what is happening and has agreed that the silly hand gesture of the control wizard needs to be changed, and also was on top of a Foundry instance that had lots of people stuck in it (see item 2) for HOURS.  They do seem to be responsive and on top of things.  But their mandates are sometimes at cross purposes.  There was a passel of people who coudln't log in, and when they complained on the forums, the moderators deleted their stuff and moved their threads and things (which is in the EULA of hte forum, which is why i say cross purposes), but when the person started a new thread again, someone from PW replied that they wanted the name of the moderators who did that bc it was an accounts issue and they shouldn't have been treated like that.  So there is oversight, responsiveness and justice on the plus side of the ledger.

I don't like the game, but the game company's good.  I don't even mind their keeping my money and I may even try the game after launch, way way after... once the bugs are fixed to see how it turned out.  but I think I'm done testing.  Good luck to them from the standpoint of making a game, and being businesspeople, but this is in no way what I envisioned for Neverwinter, and it saddens me.  I still don't have a Neverwinter game I like since the first.  /shrug

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Comments

  • genoshangenoshan WollongongPosts: 51Member Uncommon

    I agree with the mojority of this thread.

     

    This is the most linear mmo I have ever played. Remembering the game is still in beta, I am hoping that at release there is more content also.

    I played a cleric and a gaurdian warrior type. I enjoyed them both, but found the quests so similar and boring. Levelling seemed easy enough at least to level 20.

     

    I really hope for open PvP servers as the game needs it. Without PvP this game will lose a good chunk of players as, in it's current form, it is almost the standard fare of crappy mmo wwe see a lot of these days.

  • ClaesClaes HerningPosts: 265Member

    Interesting post, thanks for posting. Point 1 and 4 is the same reason though, you just formulated it differently.

    Point 2 is definetely a bug, and should be fixed. Getting stuck is never acceptable.

    Point 3 about lacking content is understandable, this is a beta, right?

    I wasn't going to play this game, but after reading this, I might give it a try! Especially the part you said about tab-targeting, which I've always hated. It's way too noob-friendly. Perhaps neverwinter might offer a more challenging solution. I'm sick and tired of auto-aim targeting MMO's.

    This game sounds cool, and I haven't even read up on it. Thanks for pointing me in that direction.

  • HahhnsHahhns deltona, FLPosts: 210Member

    I would not say it bombed at all , as many of the zones were full of people. There are a few classes missing still a ramnger class and the fighter they are going to show next time. My buddies got to 40 and I got to 30 and it was nice but, yes bland quest that are boring and the fatc that praying was borked and you could pray up to 6 times and hour due to a reset bug. and ok beta but not the best and not the worst

     

     

    point 2. we had this issue, just go back to the start and exit from there was the answer. You could not get stuck in foundry quests. the entrance was always an exit

  • discord235discord235 Woodland, CAPosts: 143Member Uncommon
    I have gotten up to level 21 as a control wizard and I have to say I am really enjoying the game. I will definitely be playing it when it comes out as my main MMO. Especially since it is FTP. Everyone has different preferences. As for getting stuck in foundry missions, there is something you can click to exit out. 

    image

  • MdpatsMdpats Peekskill, NYPosts: 176Member
    Your first mistake was having way too high of expectations, especially on a game that's it beta. Give me a break man.
  • BitterClingerBitterClinger Newark, DEPosts: 225Member Uncommon

    I was this '' close to writing this game off. First, I can't stand 4e D&D, and I don't like "action combat".  Second, as others have pointed out, the graphics are a little bland. Finally, the combat didn't seem very challenging.

    All that changed on this, my second beta weekend. If someone is comparing this game to MMO worlds like GW2 and World of Warcraft, then I'm sure it won't stack up.

    I think we have yet to see the best this game has to offer.  I'm talking about Foundry content that I (and others) create for a specific group of players. I haven't had a chance to get my hands on the Foundry yet, but if the dungeons and skirmishes I was in this weekend were created with the Foundry; I see A LOT of potential here.

    Top Games Played in 2015: World of Tanks, Tera, World of Warships

  • TribeofOneTribeofOne Wellford, SCPosts: 1,006Member Uncommon
    I like the game. I like themepark mmos in general and this is looking to be a great one. Cryptic may have redeemed themselves with this one.
  • HahhnsHahhns deltona, FLPosts: 210Member
    It closely resonates LOTR, the font is a blantant rip off copy of it lol. But the combat give you a chance to void attacks. I do nto like the idea of not being able to move and attack lol.
  • RagnarockkRagnarockk philadelphia, PAPosts: 8Member
    Yes you can get stuck in foundry quests if you get one where they zone you away from the door and you can't get to the door anymore, and there are repopping mobs also.   Also if you are in a group, and people go linkdead on you with repopping mobs, maybe you can't get to the door anymore and are stuck in a corner.  And even if you abandon, there is a bug, whree if you accidentally abandon and cancel, you can't abandon twice.  Yes you can get stuck. 
  • RusqueRusque Las Vegas, NVPosts: 2,229Member Uncommon
    Originally posted by ClaesI wasn't going to play this game, but after reading this, I might give it a try! Especially the part you said about tab-targeting, which I've always hated. It's way too noob-friendly. Perhaps neverwinter might offer a more challenging solution. I'm sick and tired of auto-aim targeting MMO's.

    If you don't like noob friendly games, then stay far away from NWO - it may not be tab target style gameplay, but it's like playing Act 1 normal D3. You click it, it dies. Even on the higher levels, I've seen some people talk about mobs being a bit harder, my only question is "has this person equipped new gear within the last 5-10 levels?"

  • adam_noxadam_nox hays, KSPosts: 2,036Member Uncommon
    If you log out it doesn't exit you from the dungeon?
  • DogblasterDogblaster PraguePosts: 491Member
    Originally posted by Mdpats
    Your first mistake was having way too high of expectations, especially on a game that's it beta. Give me a break man.

    This ''beta'' excuse is just less and less funny .. Unless this beta last for another year and they change major portion of this game this excuse is nothing else but crap :) Oh wait .. that wont happen :)

    I am glad that Neverwinter found its fans/players and I hope it will remain them for years. For me, its just another f2p mmorpg and dont play f2p mmorpgs.

    TBH I am not interested in foundry at all, its just smart and lazy thing added by developers so they dont have to create new content so often by themself, but I dont see this foundry content to be any differnet that the rest of the game, its the same to me, just slightly changed instance ..

  • jtcgsjtcgs New Port Richey, ILPosts: 1,777Member

    Thankfully chat was filled with people loving the game.

    As for it being linear...the foundry makes this game the most open themepark ever made with content that will be flowing faster than any game ever made, I would refute the rest of your post but much like the linear comment, it would be too easy.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Really more open than EQ, or that game you hate on?

    Really?
  • Monstre0auSMonstre0auS SydneyPosts: 46Member
    Originally posted by Ragnarockk
    'But here were several showstoppers for me:

    1.  When I realized there is no way to make an organized group or raid in the game.  Because of the chaotic reticule nature of the TPS (third person shooter) interface, you can't focus on your tank, can't even lock focus on anything unless you hold down CTRL all the time, so things like Target of Target are impossible, and when I brought that up, it was very nearly ignored.  People simply said "that's the challenge of the interface."

    2.  There is no way to zone out of a map at will.

    3. if you just quest, you are bored to death. There is one questline, very linear, no side quests almost ever.

    4. They are determined to write a "shoot em up" type of game, not a fantasy game.  Chat is filled with players who are unhappy and wishing they had Neverwinter in the hands of people who actually appreciated   a/  fantasy and b/ D&D  and c/ a more familiar point and click interface whre you can tab-target, and every once in a while you get really suspicious statements by people saying "oh this is the best game I've ever played."

    Hi there, Ragnarockk!

    I just wanna chip in my $0.02 and whilst I thank you for highlighting some of the postives of this game, I wanna address some of your negatives, sorry for the paraphrasing.

    Because they are some of the same negatives I'm helping address all over these forums it seems... Which means either people arn't reading others posts about Neverwinter on these forums, or arn't reading my responses to them! image

    1. The point of this interface is to require some element of skill in the combat. You can't tab target because in doing so, it kind of mitigates your responsibility to be looking at what's going on and actually actively taking a part in it. You mentioned that in your group, it was a bit chaotic? Well, in my opinion you have had a bad group! I've played both beta weekends, clearing the blacklake skirmish, as well as the tower district orc skirmish in both, and running the Cloak Tower in both and never have I had any experience where the group had trouble in doing their roles effectively. Now admittedly, I've played a Guardian both runs, but my close friend played a Cleric to 30 last weekend with me, and this weekend playing the Arcane (Meh, Control) Wiz said he's never seen or had any issues with healing or the like either.

    2. Yes, there is. You type /killme and release your spirit to the zones starting campfire. Thus allowing you to leave. Neverwinter doesn't have any death penalties for this as far as I'm aware, so that is that.

    3. Devs has stated that side quests and crafting and other such things will be added either at launch, or soon after. We're meant to be beta testing bugs, not playing through the entire content just for our sake of enjoyment.

    4. B) Cryptic and WotC have actually worked hand in hand with this game to ensure that it's lore, as well as the details of characters, skills etc, are in-fact very close if not identical to what you'd find in 4ed D&D, so that argument is false. A) I don't see how this setting is not fantasy. If you can point out a single article in game that would be of another setting, modern reality, sci-fi, horror, etc, then please do. If you cannot, then yes, this game is in fact fantasy based. C) Addressed in point 1. I believe.

  • DogblasterDogblaster PraguePosts: 491Member
    Originally posted by ShakyMo
    Really more open than EQ, or that game you hate on?

    Really?

    Yea man, by having everything instanced with just one rout to go, forward and not open world or maps at all.. it makes the game most open ever ... ups, i mean closed

     

    A lot of people will play nw for few days, weeks but then they return to wow, rift, eq, tera, etc. most of them. Thats how i see it.

     

    For me it is nothing else but co-op dungeon crawler game. Not mmorpg, because mmorpg should have open living world.

  • EzhaeEzhae LondonPosts: 737Member
    Originally posted by Mdpats
    Your first mistake was having way too high of expectations, especially on a game that's it beta. Give me a break man.

    It's promo beta, which means apart from adding the missing content and fixing some tooltips and maybe some spreadsheet values not much will change for release. They won't revamp any major features and what you see is pretty much what you will get with some spit and polish on top. 

    Is it terrible? Nah. Seen much worse. Just pick any random licensed koren MMO that's clone of a clone of a clone. Compared to those NW is high quality production :P

    Is it good enough? Nope. It feels lacking at pretty much everything it tries to do. Trying to target heal a halfling in middle of combat with everyone standing clustered and sillyc ompanions getting in way is next to impossible so... AoE heals are way to go (healed all dungeons and skirmishes up to level 36, most of the time without tank along, just rogues and wizards), they are enough to keep everyone alive along with the seal that heals on hit.  

    Overworld questing is pretty uninspired except some instanced segments, the engine has potential but question is how much of it will be avalible in Foundry and can we actually makes something more than "kill dudes in room, move to next room, repeat until big dude/loot"

    To me it seems that the game is torn between wanting to be MMO and dungeonc rawler and thus achieves nothing spectacular on either front. 

  • Monstre0auSMonstre0auS SydneyPosts: 46Member
    Originally posted by Rusque
    If you don't like noob friendly games, then stay far away from NWO - it may not be tab target style gameplay, but it's like playing Act 1 normal D3. You click it, it dies. Even on the higher levels, I've seen some people talk about mobs being a bit harder, my only question is "has this person equipped new gear within the last 5-10 levels?"

    I sort of agree with you... I don't like the idea that some of the mobs seem to die incredibly easily. I'd like more variety and challange to what I'm fighting. Having just finished Tower Zone again (second time this beta weekend) I can tell you that orcs doesn't seem so Orcy to me. I want to fight the Urak Hai of Neverwinter, not these pansies! image

  • olepiolepi Austin, TXPosts: 1,150Member Uncommon

    Didn't mean to steal this thread, started a new one.

    -------

    I have a question about the Foundry.

    Can you have a mob drop loot and XP?

    If so, what will stop you from setting up a simple scenario and giving yourself eleventy-billion of them?

    Or if not, what would be the point of doing Foundry missions?

    The Ryzom Ring would not allow you to drop loot, or get XP.  It is too easy to set up exploits. But you COULD give away your own loot, and also your own "cats", which are XP potions.

    So the best hope is that you could populate your mobs with loot that you own, by putting them in escrow for the quest. Does the Foundry work like that?

    ------------
    RIP City of Heroes. One of my favorite MMO's.

  • azzamasinazzamasin Butler, OHPosts: 3,058Member Uncommon
    Originally posted by Ragnarockk

    This was the second weekend of beta testing and while technically they were giving out beta keys to "select" people and people who "bought" their content packages (the content packages can't be used until launch), this is an open beta because on Twitter and at conventions, beta keys were dropping like candy from pinyatas, especially duing the week leading up to this weekend.  Now it's about to close down.  And I'm sharing my experiences here because I'm about to pan it and they've been guilty of thread moving and deleting if they feel it is "too negative."  That's a problem in itself.  They want feedback, but only if it's good. 

    I wanted to like it, I really did, I played it every day of the weekend for hours.  Logged several bugs, posted several howto's on their forums, because howto's are simply not to be found unless fans make 'em, forcing everyone to reinvent the wheel and everyone to endure endless repeat questions on Zone chat.  But here were several showstoppers for me:

    1.  When I realized there is no way to make an organized group or raid in the game.  Because of the chaotic reticule nature of the TPS (third person shooter) interface, you can't focus on your tank, can't even lock focus on anything unless you hold down CTRL all the time, so things like Target of Target are impossible, and when I brought that up, it was very nearly ignored.  People simply said "that's the challenge of the interface."  O.o  Yeah, how does that work for heals?  Basically in every group I was in, we fought large groups in tight chaotic groupings, with the dps going after the snipers and ranged fighters.  Which means the big aoes of the control wizard often didn't get recharged bc they weren't doing enough damage to one person as they spent time freezing people so they didn't get massacred while fighting a lone fight on the fringes.  Meanwhile the aoe of the bad guys got unleashed on the party about 6 or 7 times.  I'm just glad it was weak.   This is not a raiding game and yes you can make groups, made groups all weekend long with my chums and played numerous missions and foundry missions.  Maybe you jsut suck at or maybe im jsut to pro either is prolly true.  There doesnt need to be things like target of target becaue you use your mouse for aiming and healing in NWO is arguably theb est healing in any MMO ive ever played because you actually get to play the game and not watch the health meters of the group.  Chaos in large groups is ideal for fostering dynamic and unpredictable fights.  Sounds liek your a WoW junkie and may beed to go back there.

    2.  There is no way to zone out of a map at will.  Ok, if you're in a combat, you might not always have the option anyway.  but what if you get stuck somewhere in a badly designed Foundry mission?  Foundry misions are player designed dungeons.  What if you discover a bug that strands you somewhere?  And you can't say "zone me home" or "let me start over" or "abandon this" or whatever?  Truth be told, it's a bug that if you say abandon, then change your mind and say cancel, it strands you in the zone with no way to zone out via Abandon anymore.  And a bug is a bug.  But anyway, I just think that because the Foundry is player created, that's why there should be an abort mission button all the time.  it shouldn't be up to the player to "know better not to do that."  There's a word for doing it right:  robust.  Currently not robust.  Yes you can zone out of the map, enure you have a teleportation scroll.

    3. if you just quest, you are bored to death.  There is one questline, very linear, no side quests almost ever.  So my advice is, next beta weekend, if you go:    a.   grind the decrepit skeletons for level 2 loot until you're decently geared, and level 3, that way you'll be level 5 faster, and you'll have decent gear which is better than being level 5 and gearless farther along.   and   b.  go to blacklake as soon as you get to the city.  You can survive it at level 5 or 6, the gear that drops won't do you any good yet, though.  So get to level 7, pray for astral diamonds and buy some gear from the auction, or go back to do some earlier quests.  You'll be surprised how easy they are, but that's not the point, you want gear.  The point of black lake is multiple quests, job board, harper, lots more to do.  A lack of content is very very obvious.  It's like the devs have decided to let the community write the foundry quests.  Except that the foundry quests can't have been written by the fans now can they?   My whole MMO existence is built on the concept that I can do nothing but quest and explore but alas most MMO's riddled with crappy things like PvP, raiding, Crafting, and other systems that promote grinding.  Its nice that a MMO came along that offers me exactly what I want out of a game and doesnt try to be everythign for everyone and in the process fail big time like every MMO released in the last 10 years.  Its high time we have more focalized MMO's.

    4 They are determined to write a "shoot em up" type of game, not a fantasy game.  Chat is filled with players who are unhappy and wishing they had Neverwinter in the hands of people who actually appreciated   a/  fantasy and b/ D&D  and c/ a more familiar point and click interface whre you can tab-target, and every once in a while you get really suspicious statements by people saying "oh this is the best game I've ever played."  Really?  Totally unqualified statements like that make me go hmmm...  Just one example there is a "Hall of Justice" where this guy talks like any minute I'm going to see some superheroes step out and sit down around a big oval table.  It would be hillarious if it wasn't such a bad design fit.   Chat is filled with asshats and non-conformists trying to change the game to another WoW clone.  For all of MMORPG.com who wonder why the last 7 years is repleat with WoW clones only need to look at this guy and a few others always clamoring for every game to be exactly like WoW.  Frick that noise!  At release only people who want to be there will be there.

    I played a guardian and a control wizard, and tried the rogue but hated that, it didn't last long.  It seems the control wizard actually takes less damage than the guard for some odd reason, maybe she kills faster, or she repels more often, or she slows them down.  Whatever, she can protect herself better than the tank.  Theres a bug with Guardian where blocking doesnt mitigate the damage, it wasnt there last beta.

    On the plus side, PW seems very responsive to what is happening and has agreed that the silly hand gesture of the control wizard needs to be changed, and also was on top of a Foundry instance that had lots of people stuck in it (see item 2) for HOURS.  They do seem to be responsive and on top of things.  But their mandates are sometimes at cross purposes.  There was a passel of people who coudln't log in, and when they complained on the forums, the moderators deleted their stuff and moved their threads and things (which is in the EULA of hte forum, which is why i say cross purposes), but when the person started a new thread again, someone from PW replied that they wanted the name of the moderators who did that bc it was an accounts issue and they shouldn't have been treated like that.  So there is oversight, responsiveness and justice on the plus side of the ledger.

    I don't like the game, but the game company's good.  I don't even mind their keeping my money and I may even try the game after launch, way way after... once the bugs are fixed to see how it turned out.  but I think I'm done testing.  Good luck to them from the standpoint of making a game, and being businesspeople, but this is in no way what I envisioned for Neverwinter, and it saddens me.  I still don't have a Neverwinter game I like since the first.  /shrug

    I love the game and think its one of the finest MMO's suited for my tastes to come along in many years.  Will quickly replace GW2 as my game of choice.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Butler, OHPosts: 3,058Member Uncommon
    Originally posted by olepi

    Didn't mean to steal this thread, started a new one.

    -------

    I have a question about the Foundry.

    Can you have a mob drop loot and XP?

    If so, what will stop you from setting up a simple scenario and giving yourself eleventy-billion of them?

    Or if not, what would be the point of doing Foundry missions?

    The Ryzom Ring would not allow you to drop loot, or get XP.  It is too easy to set up exploits. But you COULD give away your own loot, and also your own "cats", which are XP potions.

    So the best hope is that you could populate your mobs with loot that you own, by putting them in escrow for the quest. Does the Foundry work like that?

    No you cant assign loot and XP to the Foundry.  The game itself assigns all those things based on numerous datapoints used such as mob density and placement, average length of time to complete, and other criteria. 

     

    So designing 2-3 min dungeons with a couple kobald mobs will get you jack squat, but designing a mission with optimal placement and density with level equivalant mobs (i.e. mobs which are more fierce and use more abilities like Ogres for instance)and takes 15+ mins will yield more XP and loot.

     

    I am sure there will be some semi-exploitable means but those should be patched out in due time liek most any MMO that constantly works on squashing bugs.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Monstre0auSMonstre0auS SydneyPosts: 46Member
    Originally posted by Ezhae

    Is it good enough? Nope. It feels lacking at pretty much everything it tries to do. Trying to target heal a halfling in middle of combat with everyone standing clustered and sillyc ompanions getting in way is next to impossible so...

    $0.06 now...

    Red: See, this is the thing that is irking me about people's grievances with this game. People not realising that the halfling your mentioning, if he needed heals, could easily have popped out of combat long enough for you to target him and get that heal off.

    The game doesn't have soft or hard timers for boss fights. There is no rush. If your getting pummelled, drop out of the fight, get healed up, jump back in! A good guardian has two abilities by level 10 that allows him to taunt mobs, not to mention an ability to slow mobs if there is something chasing a squishy, and an ability to 'sort've' intercept.

    Most rogues and clerics and Arcane Wiz's I've seen though, don't appear to be all that squishy at all - so unless they wanna stand their ground when a Battlescarred Orc unleashes it's painful AoE, instead of dodging out like it should, then the faults with them. Not the game.

  • RyowulfRyowulf Greensburg, PAPosts: 668Member
    I like the game.  Is it the best thing ever? No, but for no money down I can see myself having some enjoyment.  I'll probably spend money on class and/or races too.
  • Monstre0auSMonstre0auS SydneyPosts: 46Member
    Originally posted by azzamasin
    Originally posted by Ragnarockk

    I played a guardian and a control wizard, and tried the rogue but hated that, it didn't last long.  It seems the control wizard actually takes less damage than the guard for some odd reason, maybe she kills faster, or she repels more often, or she slows them down.  Whatever, she can protect herself better than the tank.  Theres a bug with Guardian where blocking doesnt mitigate the damage, it wasnt there last beta.

    I love the game and think its one of the finest MMO's suited for my tastes to come along in many years.  Will quickly replace GW2 as my game of choice.

    I noticed that bug (as I played Guardian both weekends) and can sort've explain what happened.

    In beta weekend one, when you blocked damage, it simply said in big yellow letters, RESISTED! This weekend, they changed that so instead of just saying RESISTED it also showed you resisted 589 points of damage. Something was broken in the code that meant that you did actually take, that 589 points of damage... But not all the time. Fighting Vansi in Cloack Tower, I took damage blocking the first half of her AoE pummel, but the final big swing got blocked. Couldn't help but shrug it off as I got healed through. It's a bug that is being addressed, it didn't ruin my gameplay. I'll live with it.

    Also please not, that Guardians who are blocking, can only block attacks coming from in front of them. There is a thing in Neverwinter called Combat Advantage, that is, if your surrounding a mob, or surrounded by mobs, those beside and behind you deal more damage. You can only block whats in front of you (In about a 90 degree arc or so) without taking damage, any mob beside you still hits you.

     

    $0.08

  • syklonissyklonis St. Charles, MOPosts: 33Member
    I just couldnt get past the horrible, horrible character models.  But then again this is cryptic, so I guess I should of expected crap looking characters.  Its like LOTR online, I wanna to play in their world but the character models are so off-putting that I can't even force myslef to log in to play.  Good luck to all that enjoy it :)
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