Allied Bombers in this Game are amongst the most Game Killing Gamers

angriffangriff Behind You, TXMember Posts: 154

Seems if you have not played this game and seen this  well it is FREE TO PLAY and you should try.    This discussion of why certain players are allowed to game the game and ruin the fun of others would be banned in the community forums.  So the public who may play this game can now read a in game players real reaction.

There is an aspect called RDP bombing in this game.  it is a rudimentary WWII Bombing Campaign.  It requires bombers to travel from their AF in France, England or Germany and bomb a set of factories that if you knock them out it reduces the sides ability to resupply lost equipment and spawning rights in units on the front lines.  The counter to this is having freindly fighters fly around and search for them. 

There is no real radar but a rudimentary area light up that signals enemy air as well as freindly town spotters that indicate that enemy air has been seen or heard near that town.  Using this freindly fighters have to search large expanses of air as well as altitudes looking for the enemy bomers.  There was a time when these bombers were found in large groups and large formations of fighters.  Now there are single bombers travelling to the air

With dwindling population in game there is less and less players willing to spend hours of their game time flying large expanses of open air space lookng for bombers.  So single player bombers can now spend the 45 minutes it takes to fly like a single ship across the open ocean to deliver supplies to England but they do it over and over reducing supply to enemy allowing their ground compatriots to more easily attrite front line brigades in battle and capture city after city.

The problem comes in when you do manage to oppose the enemy bombers.   The front lines are so close to the factories even in this huge map .. most of the German industrial Area is not modeled.  So the few factories are easily found for the Allied side and near to their front line they are not shown early enough to intercept.

However, if you do intercept them the Allied DB-7 Bomber modelled is so fast that the Axis Me109s have to almost burn their engines out to keep up.  Modelling failure?  I dont know this is not a comment on them.  It is a comment on the actions after intercept that these Allied players peform that has been over and over banned or deleted in the community forums of this game because any criticism of other players action or hint of gaming the game is deleted.

It is for the most part a frustrating part on the few players that are left in this game that the Allied bomber can dive into the factories Kamikazi style drop their bombs while the AI flak takes off their wings and still take down the Axis factories.  The Axis figher players just give up and dont play interceptor aspect and look for a more action oriented fighter sweep over the attack locations.

The modelling for the Axis is the a heavier slower  HE111 that does not have this speed.  There is not JU88 or Dornier Modeled and not ever likely to be with current cut backs in staff.  The Axis have further to go to Allied Factories and the bombers easier to intercept over the English Channel leave the Allies in a complete advantage.

The issue here is that players that do this Kamikaze style bombing can do this twice as fast if they die then spawn a new bomber and do it again.  In just a few of these they can take down the Axis ground players ability to fight by 50 to 80 percent.  This gaming the game produces a frustration of the majority of ground players and they quit playing.  Time to take this out of the game, put in better radar, better AI flak that would be appropriate and Massive as real in WWII or model a counter force for the Axis side. 

Unfortunately the current finacials of the game will probably not allow for the last statement.  This game dev group has a history of speding too much income on  too many buddies as producers or some other no programming or art effort.  Maybe they can rise from their  mismanagement and save the game from Allied Game Killers. 

 

WWII ONLINE THE ONLY  WWII  Person vs Person WARGAMERS SIMULATION ON THE NET

Comments

  • anfiach`anfiach` Steilacoom, WAMember UncommonPosts: 110
    I wondered when Angriff would show up here.
  • david06david06 Chantilly, VAMember Posts: 183

    Angriff good luck trying to convince the company that allied bombers are more effective or easier to use from any aspect.


    I also think that many dozens of players have tried to get them to change the AWS system. Most have given up and left.

  • HodoHodo Raeford, NCMember Posts: 542

    But the HE-111 is SO FAST!!!!!

     

    LOL

    So much crap, so little quality.

  • TontomanTontoman Toronto, ONMember Posts: 196

    All bombers seemed to be able to pull off that dive bombing BS, where the stuka should be the only one actually dive bombing.

    Every AAA player hated it.  Unless you got a headshot on the pilot, you could blow both wings off and the tail, and still die to released bombs.  Or the spray and pray method against AAA with guns.  You get that one bullet in the gunner and the whole gun is rendered useless due to the weird way crew is handled.  Always thought it showed something wrong when aircraft would go out of their way to hunt AAA.

    Wasn't so bad with the cast iron trees, but once they were gone, cover just meant a blind side the air could spray you from.

  • Silky303Silky303 PortsmouthMember Posts: 134
    Moveable AI flak batteries would've been nice, or the ability to control a battery of 2, 4 or 8 AAA guns

    SWG > Aces High > WWIIOL

  • StugStug Coffee County, TNMember UncommonPosts: 387

    There are limits that mean you can only glide bomb in all bombers except the Stuka.

     

    What you need is a HE 177 Grief!

  • HodoHodo Raeford, NCMember Posts: 542
    Originally posted by Tontoman
    All bombers seemed to be able to pull off that dive bombing BS, where the stuka should be the only one actually dive bombing. Every AAA player hated it.  Unless you got a headshot on the pilot, you could blow both wings off and the tail, and still die to released bombs.  Or the spray and pray method against AAA with guns.  You get that one bullet in the gunner and the whole gun is rendered useless due to the weird way crew is handled.  Always thought it showed something wrong when aircraft would go out of their way to hunt AAA. Wasn't so bad with the cast iron trees, but once they were gone, cover just meant a blind side the air could spray you from.

     

    Thats because there is no airframe stress limits on any of the aircraft. 

    Oh and the HE-111 could dive bomb.   Hitler made it manditory all Luftwaffa bombers were capable of dive bombing.   This is partially why the Luftwaffa never developed a true 4 engine bomber.

    So much crap, so little quality.

  • TontomanTontoman Toronto, ONMember Posts: 196
    Originally posted by Hodo
    Originally posted by Tontoman
    All bombers seemed to be able to pull off that dive bombing BS, where the stuka should be the only one actually dive bombing. Every AAA player hated it.  Unless you got a headshot on the pilot, you could blow both wings off and the tail, and still die to released bombs.  Or the spray and pray method against AAA with guns.  You get that one bullet in the gunner and the whole gun is rendered useless due to the weird way crew is handled.  Always thought it showed something wrong when aircraft would go out of their way to hunt AAA. Wasn't so bad with the cast iron trees, but once they were gone, cover just meant a blind side the air could spray you from.

     

    Thats because there is no airframe stress limits on any of the aircraft. 

    Oh and the HE-111 could dive bomb.   Hitler made it manditory all Luftwaffa bombers were capable of dive bombing.   This is partially why the Luftwaffa never developed a true 4 engine bomber.

    iirc the Stuka was the only true dive bomber, as being able to go vertical.  With dive brakes and an auto leveler (in case the pilot blacks out) could get max accuracy due to the true vertical capability.

    But yeah, it was pretty crazy.  You'd get bombers dive bombing you, and fighters doing their warp speed dives with the dopper effects making their engines sound like giant mosquitoes.

     

    Silky, I'd talked about a sandbag defense as part of the AAA deploy function in the forums.  As sandbags being pretty standard in RL and it would have helped in anything but a direct hit.  I remember talk of mobile and quad AAA, but you could imagine the camping usages of those as opposed to them being used on actual aircraft heh.

  • Silky303Silky303 PortsmouthMember Posts: 134
    Originally posted by Tontoman iirc the Stuka was the only true dive bomber, as being able to go vertical.  With dive brakes and an auto leveler (in case the pilot blacks out) could get max accuracy due to the true vertical capability. But yeah, it was pretty crazy.  You'd get bombers dive bombing you, and fighters doing their warp speed dives with the dopper effects making their engines sound like giant mosquitoes.   Silky, I'd talked about a sandbag defense as part of the AAA deploy function in the forums.  As sandbags being pretty standard in RL and it would have helped in anything but a direct hit.  I remember talk of mobile and quad AAA, but you could imagine the camping usages of those as opposed to them being used on actual aircraft heh.

    Too true

    SWG > Aces High > WWIIOL

  • StugStug Coffee County, TNMember UncommonPosts: 387

    AFAIK the HE-111 was never a divebomber.

     

    The failing He177 grief, yes - they wanted it to divebomb.

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