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Classes and weapons

ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,551Member Uncommon
If im not mistaken each class can only use one type of weapon like warriors can only use two handed axes only?  Because even in final fantasy 11 each class could use different types of weapons. And there are no great swords either? Because I wanted to be a warrior with greatsword.

Comments

  • AlberelAlberel LondonPosts: 1,121Member

    Your weapon defines your class, so switching weapon type switches your class.

    You're correct that there are no two-handed swords yet, but it's likely they will be implemented later on for a new class (possibly Samurai depending on if they differentiate between swords and katanas).

  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,924Member Uncommon

    Classes = the weapon you use basically.

     

    Personally, i find this a HUGE step down from FF11 though thats what they decided, butcher one of the best class systems in an MMo with a rather lame system in its place.

     

    Yeah, if you can't tell its a rather upsetting thing for me and one of the things I'd put up front if I made a top 3 list of 'why  I have little desire to play FF14 even after the revamp'.

  • AlberelAlberel LondonPosts: 1,121Member

    Yeah it was a step back from what XI had, but it was one of Tanaka's crazy design decisions... when he was producing the game he basically did loads of stuff just for the sake of being different without a care for what was actually more fun. Yoshi P has done a lot to fix and improve the game following the mess Tanaka made of it but I guess the 'weapon = class' thing was too fundamental to change.

    Personally it's not a big deal to me but I could understand why some find it a little restrictive. There will be other weapons and classes down the road though, Yoshi P has already said as much and we're already getting the summoner.

  • WKMitchellWKMitchell Campbell River, BCPosts: 70Member
    If I had to guess they are probably saving Two Handed Sword for Dark Knight if they ever add it.  Would be really nice though if they added alternate weapons to each class so that you werent always using the same weapon type on a class/job.
  • SenanSenan Tuscaloosa, ALPosts: 783Member Uncommon
    Yeah, this is probably one of the bigger disappointments I've had with FFXIV. It's the same reason I wasn't able to get into TERA either. Being forced into a certain weapon type just isn't a good design decision, no matter how you slice it, in my opinion. I know it wasn't Yoshi's idea, but since they basically re-did the entire game, you'd think they could have changed the system to resemble more of the one used in FFXI. Keeping the classes tied to the weapon type seems like a huge step backwards, especially as far as customization is concerned.

    image
  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Originally posted by Seilan
    Yeah, this is probably one of the bigger disappointments I've had with FFXIV. It's the same reason I wasn't able to get into TERA either. Being forced into a certain weapon type just isn't a good design decision, no matter how you slice it, in my opinion. I know it wasn't Yoshi's idea, but since they basically re-did the entire game, you'd think they could have changed the system to resemble more of the one used in FFXI. Keeping the classes tied to the weapon type seems like a huge step backwards, especially as far as customization is concerned.

     How so? If you want to be a War Equip a G.Axe then if you want to be a Gld equip a sword maybe 3 hours later equip a bow and be a Archer i like the system better then XIs because i dont have to go to my Mog house to change jobs i can job change on the field . I am sure later they will add different weapons to classes like XI. G.Swords , Katanas , Sai , Scythes that sort of thing even XI did not have different weapons for classes at launch so wait and see

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  • SenanSenan Tuscaloosa, ALPosts: 783Member Uncommon
    Originally posted by DarknessReign
    Originally posted by Seilan
    Yeah, this is probably one of the bigger disappointments I've had with FFXIV. It's the same reason I wasn't able to get into TERA either. Being forced into a certain weapon type just isn't a good design decision, no matter how you slice it, in my opinion. I know it wasn't Yoshi's idea, but since they basically re-did the entire game, you'd think they could have changed the system to resemble more of the one used in FFXI. Keeping the classes tied to the weapon type seems like a huge step backwards, especially as far as customization is concerned.

     How so? If you want to be a War Equip a G.Axe then if you want to be a Gld equip a sword maybe 3 hours later equip a bow and be a Archer i like the system better then XIs because i dont have to go to my Mog house to change jobs i can job change on the field . I am sure later they will add different weapons to classes like XI. G.Swords , Katanas , Sai , Scythes that sort of thing even XI did not have different weapons for classes at launch so wait and see

    I don't know, maybe because I enjoy having some class identity? Maybe I like the style for a certain class but want to use my own preferred weapon type? Maybe I like having some variety and ways to dfferentiate myself from others of the same class? There are plenty of reasons for why this sytem is, in my opinion, inherently flawed, but for some reason, it seems to be becoming the norm (with GW2, TERA, TSW, etc).  Having to go to a mog house to change to a different class was nothing but a minor inconvenience at worst, and it was worth it to actually feel like I was attached to my actual class, versus being able to switch to whatever I want, whenever I want and thus feeling like my class means nothing. I mean, why even have classes at all with this kind of system? They may as well just say, "Well, the spear weapon does this and is effective in these situations, the sword specializes in this or that, etc."

    Edit: for clarification

     

    image
  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Originally posted by Seilan
    Originally posted by DarknessReign
    Originally posted by Seilan
    Yeah, this is probably one of the bigger disappointments I've had with FFXIV. It's the same reason I wasn't able to get into TERA either. Being forced into a certain weapon type just isn't a good design decision, no matter how you slice it, in my opinion. I know it wasn't Yoshi's idea, but since they basically re-did the entire game, you'd think they could have changed the system to resemble more of the one used in FFXI. Keeping the classes tied to the weapon type seems like a huge step backwards, especially as far as customization is concerned.

     How so? If you want to be a War Equip a G.Axe then if you want to be a Gld equip a sword maybe 3 hours later equip a bow and be a Archer i like the system better then XIs because i dont have to go to my Mog house to change jobs i can job change on the field . I am sure later they will add different weapons to classes like XI. G.Swords , Katanas , Sai , Scythes that sort of thing even XI did not have different weapons for classes at launch so wait and see

    I don't know, maybe because I enjoy having some class identity? Maybe I like the style for a certain class but want to use my own preferred weapon type? Maybe I like having some variety and ways to dfferentiate myself from others of the same class? There's plenty of reasons for why this sytem is, in my opinion, inherently flawed, but for some reason, it seems to be becoming the norm (with GW2, TERA, TSW, etc).  Having to go to a mog house to change to a different class was nothing but a minor inconvenience at worst, and it was worth it to actually feel like I was attached to my actual class, versus being able to switch to whatever I want, whenever I want and thus feeling like my class means nothing. I mean, why even have classes at all with this kind of system? They may as well just say, "Well, the spear weapon does this and is effective in these situations, the sword specializes in this or that, etc.

    Edit: for clarification

     

     Tera you can only be what you are unless you re roll a new chr. ( i hate tera it is hands down to simple of a game no challenge i can solo Kumas at Lv26 sorc ) I understnd where your comming from . But still i like how it is and you can take most any ability from one job and add it to your curent job. The good thing i like about it also is say your in EG and you got your LS at a Loaction and say your WHM is not online but your friends monk has Whm leveled so instead of waiting for him to warp to his mog then travel back all he has to do is switch his weapon . Granted ofcorse he has to have the weapon and gear in his Inv. In V1 i liked it because just like in XI your one Chr can be anything so you have more of an attachment to it. Like in "real" life. Example you go to a park and bring a basketball , a football , and a bat and ball .Pickig up a basketball makes you a basketball player , picking up a football later makes you a football player but you yourself did not change at all and you did not have to go home to get the football

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  • SenanSenan Tuscaloosa, ALPosts: 783Member Uncommon
    Originally posted by Inigo_Montoya
    Originally posted by Seilan
    Originally posted by DarknessReign
    Originally posted by Seilan
    Yeah, this is probably one of the bigger disappointments I've had with FFXIV. It's the same reason I wasn't able to get into TERA either. Being forced into a certain weapon type just isn't a good design decision, no matter how you slice it, in my opinion. I know it wasn't Yoshi's idea, but since they basically re-did the entire game, you'd think they could have changed the system to resemble more of the one used in FFXI. Keeping the classes tied to the weapon type seems like a huge step backwards, especially as far as customization is concerned.

     How so? If you want to be a War Equip a G.Axe then if you want to be a Gld equip a sword maybe 3 hours later equip a bow and be a Archer i like the system better then XIs because i dont have to go to my Mog house to change jobs i can job change on the field . I am sure later they will add different weapons to classes like XI. G.Swords , Katanas , Sai , Scythes that sort of thing even XI did not have different weapons for classes at launch so wait and see

    I don't know, maybe because I enjoy having some class identity? Maybe I like the style for a certain class but want to use my own preferred weapon type? Maybe I like having some variety and ways to dfferentiate myself from others of the same class? There's plenty of reasons for why this sytem is, in my opinion, inherently flawed, but for some reason, it seems to be becoming the norm (with GW2, TERA, TSW, etc).  Having to go to a mog house to change to a different class was nothing but a minor inconvenience at worst, and it was worth it to actually feel like I was attached to my actual class, versus being able to switch to whatever I want, whenever I want and thus feeling like my class means nothing. I mean, why even have classes at all with this kind of system? They may as well just say, "Well, the spear weapon does this and is effective in these situations, the sword specializes in this or that, etc.

    Edit: for clarification

     

     Tera you can only be what you are unless you re roll a new chr. ( i hate tera it is hands down to simple of a game no challenge i can solo Kumas at Lv26 sorc ) I understnd where your comming from . But still i like how it is and you can take most any ability from one job and add it to your curent job. The good thing i like about it also is say your in EG and you got your LS at a Loaction and say your WHM is not online but your friends monk has Whm leveled so instead of waiting for him to warp to his mog then travel back all he has to do is switch his weapon . Granted ofcorse he has to have the weapon and gear in his Inv. In V1 i liked it because just like in XI your one Chr can be anything so you have more of an attachment to it. Like in "real" life. Example you go to a park and bring a basketball , a football , and a bat and ball .Pickig up a basketball makes you a basketball player , picking up a football later makes you a football player but you yourself did not change at all and you did not have to go home to get the football

    Yeah, I understand that some like the more "classless", swap-out-anything-anywhere approach, but I'm really not one of those people. I've always felt that a little restriction is a good thing, otherwise you get a game that feels homogenized. I still plan on trying the game, as I'll get a free 30 days on my account, but I'm not sure I'll really be able to get into it. It might seem petty to some, but not being able to have at least a few weapon options per class, is just about a deal breaker for me. Variety is the spice of life, after all.

    I think it would have been better if they had opted for a way to switch the classes themselves (ie. like a telepathic link to a moogle or something), therefore, you'd still be able to switch at a moments notice, but each class could still use a variety of weapons, instead of the class physically being locked to a particular one.

    image
  • AzorithAzorith Corinth, TXPosts: 187Member Uncommon
    You can use a number of skills cross-class.

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  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    I get ya and agree having more then one type of weapon for a job . But it is what it is maybe later they will add different weapons like a crossbow for archers or a single axe and shield for glad . But for me its not a deal breaker . And that's why they say to each there own .

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  • VerusiusVerusius Las Vegas, NVPosts: 11Member

    Well Conjurers can use either a 2 handed staff or a Wand/Shield combo. Thaumaturge is the same, just swap Wand with Scepter.

    It's not exactly what your looking for, but if they can change it up a bit for these two classes then I don't why they couldn't with others. Unless of course thier saving certain weapon types for future classes.

  • EdeusEdeus Stamford, CTPosts: 506Member

    It's a change from identifying yourself as your class, to identifying yourself as your character. 

     

    image

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  • birdycephonbirdycephon Salt Lake City, UTPosts: 1,314Member
    So what will summoners wield?
  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    Book's and there summon

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  • birdycephonbirdycephon Salt Lake City, UTPosts: 1,314Member
    Originally posted by Inigo_Montoya

    Book's and there summon

    But what if its cards, and it goes yugioh style? 

  • AliothAlioth Milton, ONPosts: 231Member Common
    Yep, as others have said, this is a pretty huge step backwards. I'm not really sure what they were thinking with this one :(
  • nbtscannbtscan Phoenix, AZPosts: 774Member Uncommon
    Originally posted by Alioth
    Yep, as others have said, this is a pretty huge step backwards. I'm not really sure what they were thinking with this one :(

    This was a design decision of the original game.  Yoshi-P had ample time to change this around while remaking the game if he wanted to, but he apparently stuck with this.

    Honestly I find it confusing that Gladiator, Conjurer and Thaumaturge are the only classes with any weapon choice at all, while the others are restricted to one type.

  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    I has already stated by SE that summoners will have books as there weapons and different summons . First will be carbnuckle , then animal types , then arcainest will summon primals like shevia , gruda , ifrit , titan , and others

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  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member

    As shown in this Pic

     

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  • redcloud16redcloud16 Seattle, WAPosts: 222Member
    Originally posted by Alioth
    Yep, as others have said, this is a pretty huge step backwards. I'm not really sure what they were thinking with this one :(

    I don't understand how it is a step backwards. The weapon types are iconic for those classes. 

     

    Sorry that person cannot use a greatsword as he would like to, can't do anything about that. That weapon type doesn't really exist in the game at the moment (though there might be a sword or two that have teh graphic apearance of a sword, but count as a 2-handed axe. I believe i saw one like this in 1.0, but perhaps I am just making up nonsense.)

    I see this system as a huge improvement over many other games where you are stuck with one class per character. 

    Also do not forget that as you level different classes you can use certain abilities you learned while another class is equipped. FOr example, levelling conjurer will let you use Cure as a gladiator, etc. It allows for greater cuztomization of your character. 

     

    Also keep in mind that when XI was released hey only had what? 6 or so classes? They added mroe and more classes as the game went on. Please give the game a try before making any judgements! :)

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