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Most solid MMO graphics engine of 2013

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  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by Dihoru

    o.O

    Do go on ^^ (ship damage bit is in the works btw with custom animations for capital and supercapital ship deaths and hull scarring in general).

    Do you even know what any of those options are and what they do? A basic aa filter is not the same thing as multisampling, or fxaa, and the post processing does not support dof, or even a basic version of ssao. Shadows are not real time. Ie when you fire a blast shadows are not dynamically created on your drones. On top of that those effects are not even touching 70+ of your feild because its effectively static background. Again, blasts are not reflected, or react with your contrails. Effectively speaking with polygon counts a single ship is equivalent to a single weapon, with things like lighting actually effecting everything in the image when it comes to ARR. As for the "custom animations and hull damage" that was "well under development" as far back as 2010 and we are still waiting.

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  • DihoruDihoru Member Posts: 2,731
    Originally posted by jimdandy26
    Originally posted by Dihoru

    o.O

    Do go on ^^ (ship damage bit is in the works btw with custom animations for capital and supercapital ship deaths and hull scarring in general).

    Do you even know what any of those options are and what they do? A basic aa filter is not the same thing as multisampling, or fxaa, and the post processing does not support dof, or even a basic version of ssao. Shadows are not real time. Ie when you fire a blast shadows are not dynamically created on your drones. On top of that those effects are not even touching 70+ of your feild because its effectively static background. Again, blasts are not reflected, or react with your contrails. Effectively speaking with polygon counts a single ship is equivalent to a single weapon, with things like lighting actually effecting everything in the image when it comes to ARR. As for the "custom animations and hull damage" that was "well under development" as far back as 2010 and we are still waiting.

    2010? You must've missed the memo 2012.

    Also comparing this:

    to this:

    In terms of raw preformance (bling factor) you'd be right, in terms of how much crap one engine can render vs the other (on the same hardware configuration) you'd be woefuly wrong especially considering EVE graphics have been and continue to be tweaked each expansion whereas ARR will likely not see much innovation of its graphics beyond maybe (?) yearly expansions (?) and to just put the final few nails in: EVE's engine is moving towards integrating both Tesselation and Physx so yeah, which is the better engine overall?

    image
  • MikehaMikeha Member EpicPosts: 9,196
    Eve Online has never looked good and never will. image
  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Dihoru
    Originally posted by Doogiehowser
    Originally posted by Dihoru
    Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

    Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

    Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

    And yet EVE Online is notorious for horrible lags during fleet fights. All it has do is render ships and even at that it fails. Because there is nothing else to render here..no NPC's, no foliage, trees, mountains, roads, buildings, towns...absolutely nothing except for the ships. And yet it can't even do that properly. So much for such an amazing engine.

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  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by kabitoshin

    This games engine might not please the picky people, but I think this games engine will be the best of 2013 for an MMO. Running the benchmark on a fairly crappy PC it looks better than WoW on max. During the benchmark where all the people are in the town, the scores don't drop as much as it does on the shadowing and foliage. So my bet is that this game will be able to handle alot of people on the screen without a huge FPS drop.

     

    P.S I refer to WoW cause on a crappy P.C. WoW handles terribly bad.

    You are basing this opinion on a benchmark software?

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  • kabitoshinkabitoshin Member UncommonPosts: 854
    Originally posted by jimdandy26
    Op needs to pass the pipe and stop taking hits. Seriously. Also, upgrade your frakking pc! People like you are why we are still stuck on dx9.

    We're stuck on DX9 cause of consoles, and only companies like NCSoft can afford next gen graphics. This games engine was made with PS3 in mind, I don't want mmo's to be too realistic.

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Originally posted by treelo

    It's March.

     

    Define a crappy PC.

    Old crappy dual core processor @ 2.1ghz, 3gb ddr2 ram, nvdia 240. This crappy rig can play it pretty well.

  • TekkamanTekkaman Member UncommonPosts: 158

    Nevermind, don't care to get into this terribly sidetracked thread hahaha.

  • KaiserPhoenixKaiserPhoenix Member Posts: 59
    if you're playing eve for the graphics, you're doing it wrong.
  • Snowdon_CloudripperSnowdon_Cloudripper Member CommonPosts: 584
    http://www.youtube.com/watch?v=R9DqsQ07wPw Hands down best Graphics Engine of 2013 right here no questions about it 

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  • RaxeonRaxeon Member UncommonPosts: 2,283
    Originally posted by Vrika

    I think ArcheAge's graphic engine looks better.

    It's a bit early to start talking about most solid graphic engine of 2013 since the year is only beginning.

    maybe but i believe within a few months after release ffxiv arr will get a dx 11 client

  • RaxeonRaxeon Member UncommonPosts: 2,283
    Originally posted by DarknessReign
    http://www.youtube.com/watch?v=R9DqsQ07wPw Hands down best Graphics Engine of 2013 right here no questions about it 

    FOR a regular game thats not an mmos yes

  • nbtscannbtscan Member UncommonPosts: 862
    I'm curious to see how the graphics improve on the PC once DX11 is implemented.
  • evilastroevilastro Member Posts: 4,270
    Its surprisingly a massive downgrade from the old FFIV engine. Guess they are catering to a wider market (people with crapper computers) this time around. The first engine rivaled TERA, this one... not so much.
  • birdycephonbirdycephon Member UncommonPosts: 1,314
    Carbon engine is better.
  • TheMarquisTheMarquis Member Posts: 2
    I would have to say CCP's Carbon engine for World of Darkness beats all other graphics I've seen in an MMO to date. It is also used in EVE, but not even close to the extent it is capable of.
  • OziiusOziius Member UncommonPosts: 1,406

    I will agree that the benchmark runs extremely well on my system.. however, a lot of newer games do, so it's not a huge deal. I will have to reserve judgement until I am able to run around in game and check it out 1st hand. 

     

    In my opinion though, it's looking really good so far. 

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by evilastro
    Its surprisingly a massive downgrade from the old FFIV engine. Guess they are catering to a wider market (people with crapper computers) this time around. The first engine rivaled TERA, this one... not so much.

    Might I ask you to show your work on that one? Not saying I don't believe you but such short absolute statements always red flag me. 

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by birdycephon
    Carbon engine is better.

    Well... glad we settled that one.

  • nbtscannbtscan Member UncommonPosts: 862
    Originally posted by evilastro
    Its surprisingly a massive downgrade from the old FFIV engine. Guess they are catering to a wider market (people with crapper computers) this time around. The first engine rivaled TERA, this one... not so much.

    The first engine was coded so horribly that Ambient Occlusion didn't even work properly.  It was pretty, but it was a mess.

  • Keitaro333Keitaro333 Member UncommonPosts: 36

    How exactly does the new engine look worse? I havent played v1 mind you, just seen a few vids and screens but it looks pretty similar to the new one to me. Any comparison pics or videos? Maybe screens from the same locations?

    Here's 2 vids of walking about in Gridania

    V1 NA Beta

    ARR Alpha

     

    I'd say ARR looks better, especially the lighting and shadows. Can't tell the details too much from this resolution but the old version kinda kinda has a Everquest 2 feel to it. Polygnos are there but the lighting feels a bit artificial.

  • MishakaiMishakai Member Posts: 105

    The first engine was a technical mess.  It's only saving grace was the incredibly high resolution of the textures and the sheer amount of polygons you could force it to render.  If they make those same textures available in the new engine, a lot of people complaining will be asking for some hot sauce to go with their foot.

    As for TERA..  I mean, yeah it's pretty and all, but nothing like the top eschelon of comparison that some posters have used.  IMO GW2 blows TERA out of the water visually.  There is a grainy aspect to TERA's graphics, which I presume are necessary to maintain the performance level required for their combat system to be viable.

    That said, I think that ARR looks a lot more like TERA than 1.0 did. 

     

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