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I play tera and what with "action" in it ?
I feel like a lie when monster mage [fire ball] chase after me , no matter how i dodge , it still hit.
I reality that there are no true action combat in that kind of mmo called next-gen.
I bring out some idea about action combat concepts.
My theory is true action combat only exit in 2D game
|___|Ally|___| [or] |___|Mob|___| Skill |___|Mob|___| or healer |Heal|_____|heal|
|Ally|Mob|Ally| |Mob|You|Mob| |_skill effect__| |____|Priest|___|
|___|you|___| |___|Mob|___| |___|you|___| |Heal|_____|heal|
And for the boss fight
So what called Action now is thing that give an action feeling , but in it code , there are no action.
A type of game that bring out most element of RPG for MMO is old style like game make by RPGmaker.
Because there are more way for developer hide they secrets or set trap in dungeon.
This's kind of game where you run in field , step in some normal rock and get drop to unknown dungeon
"Step in that stone with heavy weight luggage and you will be first one that find out secrets dungeon"
Or in abandoned house , below old bed , you could find some dealy trap or old diary content (depent on your luck stat , lower than 100 , you dead by trap , higher than 200 , you get diary with secret and from 101-199 , you get nothing)
What make MMORPG interest's it adventure sprite , not mob gring or quests hunt , it a joy of first one find out what hiden.
In my point of view , MMORPG is a world , not book where everything ready wrote.
There are no map/mini map , you find what hided and chose to keep it your self or let everyone know about it.
NPC not give quest , but give infomation.
You got 10 rabbit skin , and if you lvl lower than 5 , a kind NPC will give to a chose to change 10 skin to good newbie armor.
The noble normaly look down on you , but when your fame higher than him , he will tell you his family story , ask if you could find him a sword of his ancestor that some boss keep.
Idea world of MMO's
Monster so strong that you can't solo it if you don't have party (or have double higher level but you can't get much exp when you double level them) , more strong monster , more exp gain. Some time, you have bring 100 people just to hunt 1 monster.
Item craft more like puzzle, mini game.
You craftman need Rhythms like dancing game to have bad , normal , good , unique weapon.
Alchemist need time and logic and test to craft legend hiden potion with recipes only know by you.
I wasn't good with write , my idea's mess. But it feel good when write it out.
I can't make this idea come true. But some day , i hope a game like this came out.
Some time keep a idea you know that you can't make it true is worst than write it out to other , who know , maybe someone will need it *lol*.