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One of the features that many players look for in any MMO is the story behind it all, the motivation for being heroic. With Neverwinter, however, the story of the whole seems to take a backseat to the story of one. Find out why we think so and then join the conversation in the comments.
Enter Neverwinter, a game that is based on D&D rules. The roles from which players will choose are not delineated in as simplistic a form as World of Warcraft, Rift or any other game with multiple factions that battle one another as well as growing darkness. D&D does not seem to, by its very nature, force players to choose one group or side over another. There are good and evil character choices to be made within any given race or class as opposed to choosing a representative faction that embodies a multiplicity of different races, all racing to the same goal.
Read more of Suzie Ford's Neverwinter: Our Story or My Story?
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