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Just curious on peoples opinions for their inclusion within the game.
In games like FFXI, EQ2, and GW2 for example you can "combo" off of the abilities of other people (and to a lesser extent solo in the latter two). What I am thinking of is ONLY "Group Based" (aka non-solo) Skill Combinations within the Camelot Unchained combat system. This has been done in several games before as I stated so we're not inventing (although re-invention could be applicable) the wheel here, but I think it adds a very nice extra level of strategy and player interaction to gameplay. A simple example would be having a Caster class lay down a Wall of Fire and when Physical Projectiles (Arrows from Archer class for instance) pass through it they are ignited and when they hit their target(s) they either do additional Burst Fire Damage or apply a Fire DoT to the target(s).
To expand on it you could take the system further to emphasize teamwork more by having it use an Initial Attack to start the combo, extension attack(s), and then a finishing attack that causes a special debuff/buff/damage add/heal/etc to benefit the group that created it. The system can really be quite robust depending on the work of the combat team and how these triggers would be utilized by specific class, element, or situational activators.
Just food for thought.
Bear "replicant" Powell
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