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So, lets talk crafting. Not only is it going to be one of three core-features in Camelot Unchained, it is one of the most important systems for me too. I´ve played several games in the last 14 years. Unfortunately I missed out to get in touch with the crafting in Ultima Online as well as Star Wars Galaxies, which at least from what I´ve heard and read were pretty nice systems. But that didn´t prevent me from getting my fair share of experiences with different craftingstyles. Unfortunately no game did ever come close to what I would wish for myself - DAoC coming the closest.
First of all I think becoming a crafter should be a commitment. Most games offer crafting as some sort of side job everyone can take up. In my opinion thats the first mistake. Crafter should be a class itself - at least if we are talking classbased games like Camelot Unchained will be. I can choose to become a healer, tank, melee-dmg....or crafter. It should be a valid option like every other and not being valued less. Lineage II did at least try to go in the right direction here. Choosing a crafter doesn´t necessary mean you can´t have meaningful abilities for RvR too.
The next thing is how to progress. Although Mark already told us, we won´t be making 10.000 swords no one needs, we know little about how its going to be then. Personally I would choose a path I haven´t seen anywhere yet - a realistic one. Why am I able to build hundreds of items in no time in the first place? Items, f.x. a sword should take a real effort to make. You should have to make several keyitems and go through different productionstages all rewarding you with some form for classprogression. With such a system every item really would count. People would have to order something, if I haven´t any of it in stock etc. In my opinion there is no problem in forcing players to craft like 1-2 hours to make one sword, as long as you are rewarded along the way and not only for the last click.
To minimize the output of crafters would not only make it more realistic, no it would also increase the respect for those players and minimize the chance of any form for inflation. At the same time people would value their items more and the interaction with crafters and non-crafters would be increased too.
While including different productionstages you make it possible to include two other things I would count towards important and desirable --> Quality and Interaction. First, it shouldn´t just be a simple click and made. Somehow you have to offer crafters more playfun, while doing their job. Vanguard tried it and, although the game itself didn´t became a success, did at least a good job in making something up to improve. Second, it should matter what kind of materials you use during each productionstage. Using better ressources and maybe even doing a better job during the interactive-part has to increase the quality of the item.
This would lead to the seperation of good and passioned crafters from the rest. Just like a good pvp´ler, a good healer or anybody else is able to stand out from similar classplayers. It should matter, whether or not I´m good in crafting, If I´m trying to be the best, if I´m using higher materials....at the end I want to be rewarded for my efforts and getting the possibility to really be known as the guy everyone comes to, because they know where they get the highest quality. It has always been so fruststrating to see everyone make the same items and be capable of the same things as soon as they have the same "skill-level". There should be a playskill-component too.
Furthermore customisation is a must have. As a crafter I want to label my items and maybe even from scratch define their colour etc, so everytime I deliver an item people can see my signature.
Well, thats how I see it and I hope Camelot Unchainend will offer something very similar, since Mark - avoiding the hype - still is mentioning how important crafting is going to be, that crafting pride is something they are looking for and that we are going to see something, he hasn´t seen himself in any game up to now.
I could go into more specifics, but I guess its enough to start a discussion for now
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