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The culling bugs are worse than you think--and unlikely to ever receive anything more than a half-ba

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Comments

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by ennymith

    I never played enough of the just plain awful WvW implementation to ever see the culling issue, so this has never been on my radar.

    Then, recently I find Orr dynamic events which draw more than 5 players have become unplayable jokes due to some "fix" patched in for culling. 

    Previously I never had any issues with huge zergs in Orr. and I was impressed.  Lots of players and mobs with minimal fps reduction.

    This latest patch has ruined Orr and zergs in any zone. 

    From a distance all you see are an occasional particle effect, no mobs, no players.

    Get close and you might see 3 or 4 mobs, but they are being jerked around by invisible forces.

    You have no idea if there are 5 to 50 players present. 

    Often the DE can end before you ever see another player materialize. 

    This is a fundament baseline function which is currently in a FAIL state. 

    Want to convince potential game buyers to avoid this game? Show them a video of invisible zergs in Orr.

    Never seen that and I have been in many 50 person events in Orr. I have also never seen culling either.

     

    Ever think it could be your connection and/or PC issue? Just asking....


  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by TheYear1500
    Originally posted by Gaia_Hunter
    Originally posted by ennymith

    I never played enough of the just plain awful WvW implementation to ever see the culling issue, so this has never been on my radar.

    Then, recently I find Orr dynamic events which draw more than 5 players have become unplayable jokes due to some "fix" patched in for culling. 

    Previously I never had any issues with huge zergs in Orr. and I was impressed.  Lots of players and mobs with minimal fps reduction.

    This latest patch has ruined Orr and zergs in any zone. 

    From a distance all you see are an occasional particle effect, no mobs, no players.

    Get close and you might see 3 or 4 mobs, but they are being jerked around by invisible forces.

    You have no idea if there are 5 to 50 players present. 

    Often the DE can end before you ever see another player materialize. 

    This is a fundament baseline function which is currently in a FAIL state. 

    Want to convince potential game buyers to avoid this game? Show them a video of invisible zergs in Orr.

    imageimageimage

     

    It is al invisibl- there are another 500 players in this picture.

    Not bad for a game with a dying population, hmm?

    too bad you can't see those 500 players.  Perhaps they are invisibl?

    Thst is the letter culling engine plain tris on you.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • moosecatlolmoosecatlol Member RarePosts: 1,530
    You can also use culling to describe a joke that went over someone's head.
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