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MMORPG: You mentioned PvP is coming after launch, but do you consider PvP as something core to the experience or is this being designed as more of a side activity for players?
Andy Velasquez: We are focused on making our launch feature set as good as it can be so we were not interested in doing something quick and dirty just to say that we have PVP in the game.
We’ll be talking more about our PVP system as we get closer to releasing it.
Originally posted by Nemesis7884 MMORPG: You mentioned PvP is coming after launch, but do you consider PvP as something core to the experience or is this being designed as more of a side activity for players? Andy Velasquez: We are focused on making our launch feature set as good as it can be so we were not interested in doing something quick and dirty just to say that we have PVP in the game. We’ll be talking more about our PVP system as we get closer to releasing it.
That's actually really good to know because they rushed STO's pvp out and it sank immediately. Basically if you were tactical you could kill anyone in 1 shot.
They also had bugs in the beginning of STO any type of weapon could be equipped so people were floating around with rainbow bright beam weapons firing all at once and things like feedback pulse on science ships were deadly because they reflected 100% back on you if they survived long enough.
I want them to take their time for the game's sake.
Actually the major issue with STO's pvp was the queue system and the lack for klingons or federation to fight themselves. (Especially for klingons since they just leveled through PVP ONLY).If they just copy the whole STO-System we wouldn't at least wait 7 months for a working queue in Neverwinter.
But for STO:Once up in a match, the first major issue was VIRAL MATRIX spam with no counter. Viral Matrix lead to the dominance of Alpha Strikes and said one shots. (stunlocks up to 22 seconds per skill, spamable by multiple people)
Once they fixed Viral Matrix and made it realiable cleansable with science team and put a reasonable disable duration on it, it got better.
After that they realized once everybody wasn't dieing in a stunlock anymore, the beamboat engineers could tank 5 average people solo. Make two with shield extender / engineering team and micracle worker supporting each other and two beamboats could tank whole PVP match groups and win, since they burned down everyone who didn't have a strong healing themselves. They where invicible.
So they flat out nerved the defense caps. Then they realized tricobalt mines including the flat out defensive nerf made STO a shooter where everyone dies within 3 seconds in a stun (again)...
Most of the issues would haven been a no brainer if anyone ever played battlegrounds....add to the fact it took them 7 months to make a full turn and end up again with stunlock issues....
And that was space PVP, the whole "exploit - opening" and one shot issues on ground combat is a whole different story.
Let's just hope not the same guy oversees neverwinters PVP. But to add light to the question, Neverwinter will most likely have STOs "Battleground" system.
Playing: EVE OnlineWants to play: ArcheAge, Lineage Eternal: Twilight Resistance / Star Citizen / FFXIV AAR / Neverwinter
Used to play for 5+ years: Lineage 2, Lord of the Rings Online and Ragnarok Online
Utter disappointing MMO experience for 1 - 3 Months:WAR / AoC / SWTOR / RIFT / AION / STO / TSW / GW2 / GW / Vanguard / Planetside2
Originally posted by SQTO What about world pvp ?
The only world pvp I saw during the weekend beta was people arguing about their perceptions of role playing, and their interpretation of D&D rules.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S