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After spending an hour on their official page and gobbling up all the information I could find, I ended up sitting here at my computer with my mind reeling, and I think I actually made a "Squeee!" noise.
FINALLY, a game other than EVE which is based around the economy as the core principle. It's what makes EVE such a great game; the fact that "crafters" underpin all other activities in the game. You can't fly a ship in EVE unless someone else built it, and I hope that same principle carries over to this game nearly verbatim.
IF, and that's a big IF, this game can pull off all that's it promising, then I'll have a nerdgasm. It's exactly the game that I've been pining away for, for years. I kind of wish it was a fantasy setting insted of a sci-fi setting, but I'll take it either way.
My reservations are threefold:
1) The Hero Engine. I realize that this engine is actually the finished product, and that BioWare used a pre-beta version of it and then hacked it to pieces to make the TORTANIC. However, I'm still slightly reserved based on that. The network layer will have to be PERFECT. Why do I say that? Because when you removed instanced PVP and let people fight anywhere, then you get the EVE effect, which is people bring ever larger groups of friends to fight their enemies. The TORTANIC version of the Hero Engine can barely render 12 people fighting in one space... I expect mass PVP in this game to exceed hundreds of people in one area.
2) The two-ruleset plan. I'm not too keen on this. It's already going to be a niche game, so why create two rulesets which further divide up the playerbase? The devs are going to do do what they want to do, and this won't change by release, but I really wish they'd just use the "hardcore" ruleset as the only ruleset and let the girly men go back to their hand holding, no death penalty games.
My fear is that two different rulesets will end up becoming one ruleset in the end, because the vast majority of people prefer the path of least resistance. PVP servers are always less populated than PVE servers on every game that has decided to split their ruleset. Most people will gravitate to the easier ruleset, leading to low pops and difficulty in finding pvp on the "hardcore" server. At which point they'll just get merged into the sissycore server.
3) For the love of gaming. DO. NOT. RELEASE. BEFORE. READY. That's my final reservation. This game promises a LOT, and if it can't deliver on the vast majority of it on release date, then people will run screaming. The hardest thing to get a modern gamer to do, is come back to something that wasn't ready at release... and why should they? The next hottest thing is always just around the corner. If you don't captivate the player with a good product right away, then the chances of getting them back later is usually pretty low.
Other than those three points, I'm really excited about this game and can't wait to play it when it's fully ready to be released.