One of the things I dislike about MMO questing is how it generally tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect and making it optional and completely instanced and leaving the world quests to actually make sense in a way that everyone can do them and not have" you" as the center of it all.. Sure not everyone cares or notices this type of thing but to me its immensely helpful with overall immersion. I personally don't enjoy when" you are the one" is the center focus of a MMO in general...whats everyone else's feelings on this?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg