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So I just tried a mmorpg that came out last year for the first time, hell it was Tera. It made me think of GW2, then WoW, TSW, Swtor, and all the rest that have been made.
Now free swinging a big ol'axe, with what felt like momentum was pretty darn cool. I could get into that. What jarred me though was when I jumped, I fell back to the ground with a grunt, like a rock, or better yet, like I had magnets on my feet. That's when I thought omg (literally), "It's just like this in TSW, GW2, Swtor, WoW, all of them."
I was tied to the ground again. Restricted in my movement. No diaganal jumps, and dives. The Z axis was not in play, only right left, forward backward. It dawned on me that the genre hasn't seen they degree of free movement that AoW has.
You know, I shouldn't have put combat in the title because I didn't really want to discuss the merit of it. Movent and combat go hand and hand though, and without question the movement in AoW is next gen, which leads to combat situations the genre hasn't seen before.
edit- I wanted to say in there somewhere, that in CB1, basic flying skills were given in the tutorial. For some reason they took them out in CB2 , you have to buy them or get a drop for the the first dungeon. They're only 5-10 silver which can be made in the first couple days of play, but still I hope they reconsider and just put them back in with tutorial. People need to get their hands on them as soon as possible.