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Should MMOs remove the death penalty? It never really made sense to me. Especially in the older MMOs.
You are dead! Lose 25% of your stats and/or skills! (usually a debuff for x amount of minutes or needing to earn x amount of exp/kill x amount of monsters to remove it)
This never made sense. Okay, so I die...I lose 25% of my ability...how am I supposed to kill anything to remove the debuff? Even if it is just 30 minutes...that just means I can't play for 30 minutes? Especially since most MMOs penalize you for killing weaker stuff than your level/skill...so...this seems very counter beneficial
Then if all your gear is damaged...how are you supposed to continue in a dungeon or a raid or do anything? gear is very important in almost all MMOs...I guess go and repair it...but usually...ESPECIALLY for tanks...its so expensive, sometimes you cant even afford to repair it all.
And then it runs into the same problem as losing stats/skills...but even worse...because gear is usually way more important...so without fully repaired items, again...you are penalized so much, you can't do anything.
So going back to the original question...should MMOs remove the death penalty? Or, at least change it to something that still lets you...you know...still play the game even if you die?
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