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These games offer 2 sides of D&D:
DDO = Player's handbook (respectful of the core ruleset)
Neverwinter = Dungeon Master's guide (go behind the screen - create the adventures)
I think both games are good for both publics, as they offer pros and cons in different D&D aspects.
After the good times I had in DDO, I personally can't wait to play 'Dungeon Master' in Neverwinter
Now IF ONLY there was an option, as foundry creator, to see "live" groups of players visiting your dungeons (like Guild Wars did with spectator mode during PVP matches), or replays, NOW that would be a killer idea!
The ball is now in Turbine's camp...let's make DDO2 with the ability to be the dungeon master! Win.