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A new developer blog has cropped up on the Camelot Unchained site. The title pretty much says it all: Foundational Principle #1 – Be willing to take risks, even if fortune doesn’t always favor the bold. It's a short, but informational, read.
To say this game’s design will be fraught with risks is an understatement. I know it would be very easy just to go out and use buzzwords like “sandbox” lots and lots in describing this game to attract players and investors. I could also go out and talk about how this game “Will revolutionize PvE!” and attract another group of players and investors (that whole mass market thing) but yet I choose to make an RvR-focused game that even if successful has no chance of threatening Dark Age of Camelot’s peak subs (250k), let alone something much larger like EQ1. What I want to do is take chances with this game that most, if not all, publishers wouldn’t want to take with it and that’s exactly what we are going to do.
Check it out on the Camelot Unchained site.
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