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As above. I'll start saying that I had tried briefly the game at Gamescom and got a good first impression back then, and I was showed the Foundry at that time which seemed impressive.
Having now played the game for a few hours on my PC, I can definitely confirm the positive impression. The graphics is quite lovely (even though not all options could be pushed to maximum yet) and the art style is vaguely reminiscent of Fable. Even from the start, the D&D roots are immediately visible: you can choose your character's origins, submit a background bio for your character, choose a deity; while in-game you can pray to get the God's favour which may give bonuses and "astral diamonds" which seem to be a currency for items. The action combat is enjoyable and the animations are smooth; the first few quests are really easy but I expect the difficulty to spike since everyone is supposed to have a companion on for most content (they don't fill up party slots though).
Do not expect to find a seamless world, though. There are many (short, at least on my PC) loadings between areas and even moving from a district to another in Neverwinter brings up the map ala NWN and there's a loading screen. PvP was available to queue up but unfortunately not many other press colleagues did so, and I couldn't try it yet.
I met Bill from MMORPG.com, he had a lovely dwarf and was more than willing to chat some. Hi Bill!
Executive Editor (Games) http://www.wccftech.com
Comments
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Yes, City of Heroes had it (it was Cryptic's first MMORPG). But Foundry is much more fleshed out, not to mention that UGC heavily depends on how many people are interested in the game in the first place, and Neverwinter has much more appeal than City of Heroes in terms of IP to attract players and therefore, potential Foundry creators. It has also the history of UGC through NWN 1&2, although those game used the Aurora Toolkit, but it's likely that at least some of those who tinkered with NWN 1&2 could be back for this game.
Executive Editor (Games) http://www.wccftech.com
Since when is Tuesday a direction?
5 Classes will be in at launch, you already know them by now. They added in the Q&A that they will release other classes "continously post launch". I guess one of the first if not the first to be added will be Ranger, seeing as there's no option for bow lovers at the moment (a friend of mine is very pissed for this).
I'll add that I asked them if they planned to release some large-group oriented content postlaunch, and they actually answered that they have "awesome large-group oriented content" already in, although they have not announced it yet, and that they're also pretty excited for it. This is pretty big news as there were no hints of this whatsoever.
Executive Editor (Games) http://www.wccftech.com
<childish, provocative and highly speculative banner about your favorite game goes here>
I guess as the saying goes time will tell. And while neverwinter will have a following due to it being DND and because of NWN franchise. It is also going to have a lot of competition this year. Also DnD overall has jaded a lot of its fanbase in general due to its constant edition swaps . There is a reason it is no longer the number 1 RPG in the world any more.
I know I myself was burnt out on 3.5 and was actually enjoying 4th which this from what I understand is based off of. However when wizards abandoned 4th I decided to stop supporting them. It's all shadowrun, deathwatch, or iron kingdoms for me.
While I might keep an eye on this as its based off 4th edition. There are definately other titles that have me more interested. EQNEXT first on that list.
Well, without a doubt it's not going to be the "savior" of MMORPG genre or even an amazingly innovative title, for sure. But at the same time it seems a good game and it's F2P, so I reckon it will be a no-brainer to at least try for almost every D&D/fantasy fan out there. Whether there will be enough meat to make people stick with it, is hard to tell right now.
Other questions: yes, it's pretty instanced and actually SWTOR has some decently large worlds. Right now I've only been inside the city of Neverwinter, so the districts are relatively small, however areas outside Neverwinter might be bigger.
About level scaling, I very much doubt it's in, but cannot confirm it 100%.
Executive Editor (Games) http://www.wccftech.com
Since these Classes do not even remotely resemble what D&D character creation is about, how much can you customize each class roughly?
Will it be the usual skilltree in a different shape, maybe even a more open approach like STO (where ship and officers actually defined your class, rather than one of the three "classes") could you even go as far as to wear a shield as rogue?
Thanks for any information.
Playing: EVE Online
Wants to play: ArcheAge, Lineage Eternal: Twilight Resistance / Star Citizen / FFXIV AAR / Neverwinter
Used to play for 5+ years: Lineage 2, Lord of the Rings Online and Ragnarok Online
Utter disappointing MMO experience for 1 - 3 Months:
WAR / AoC / SWTOR / RIFT / AION / STO / TSW / GW2 / GW / Vanguard / Planetside2
The zones outside have the same size. You can ride from one end to the other in less than 3 or 4 minutes.
Unfortunately, not. WIth the Guardian I am able to specialize in damage dealing, defensive or "tactics" (threat/control) trees, but there isn't really the opportunity to choose the weapons and such.
Sad to hear that even outside Neverwinter the zones are really small.
Executive Editor (Games) http://www.wccftech.com
This really bugs the crap out of me! How can they even think of releasing the game without a ranger class in it? That is freaking staple D&D (at least IMHO). I supported cryptic in STO by buying the lifetime sub right up front but there is no way in hell I am buying the founder pack in a game that sounds like its being half-assed released. While I enjoyed STO and still do to a certain extent, at least when it released you did have all the playable classes there lol.
can you dual class or is it just one class and that is it?
what is the leveling like. super fast or kind of slow where you get a feel for the class by level or do you just jump to level 10 or 20 real quick?
Is it fun?
is it solo friendly or does everything require a group like ddo?
In your limited playtime does the game feel like it will be pay 2 win or can a free player aquire everything a paying player can get?
Did you play a control wizard and if so does it feel like a wizard or just a controller from coh? Does it have any power or is it just gonna be a support toon? I really like the wizard class in dnd games but I want the wizard to be able to hold his own and not just be a support toon.
is the cleric just a heal bot or can they actually fight?
http://www.mmoculture.com/2012/11/neverwinter-the-races-and-classes-of-the-game/
The website only has 5 races but this seems to show more than 5 races.
Also how destructive is the cash shop?
I know nothing is free, but i do not like getting monetarially raped to play a subpar mmo.
I dont mind loading screens at all so that is fine...
Tho i must ask, was there a limit to how many people could be in the same area till another instance of it was made?
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
1. So is this really more a lobby game, or does it have a persistant world worth playing and exploring?
2. I noticed some cleric skills required targetting other team mates, with a mouse look type game, how hard is it to target other players?
3. Can foundry make outdoor zomes that more then a team can populate?
4. As a fan of old school dungeon crawling (like my EQ1 old school days) how happy will I be with the dungeons?
WotC is so careless with their IP these days, they will give it to anyone that shows them a Proffit Graph and/or Nifty Pie Chart.
The only thing this game has for me in its current state; is the Foundry... everything else seems underwhelming to me, to say the least.
The Classes have almost no resemblence to any of the traditional DND Archetypes, I would prefer a something including the usual Fighter / Paladin / Ranger / Rogue / Sorcerer / Wizard / Bard / Monk / Barbarian / Cleric, with the option to Multiclass.
Even I can understand that that would be a lot of classes to work and balance into the game, but even if they just had the 'staple' classes for a group they would do alright.
The fact that Ranger isnt even going to be out for launch is the biggest turn off for me.
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
I make spreadsheets at work - I don't want to make them for the games I play.
I saw in the stream that the more prestigeous mounts in-game cost 350k astral diamonds. As to how much it's worth in Zen, I don't know.