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I just want to say that I’m a long time MMO player. My first MMO was FFXI, and I’ve played nearly every MMO and ORPG that has come out since, finally settling on Tera Online. I was originally satisfied with the subscription + chrono scroll model for the game, but I felt that the game simply did not have enough content at launch to warrant a continued subscription and so I quit.
Even though 8 months later I feel Tera is still light on content, the fact that the game is now F2P has excited me enough to come back. I think Tera really does have a chance to succeed in this competitive MMO market, if it tries to advertise itself as a community based MMO. Part of the reason why I left World of Warcraft after 3+ years of fun, was that I realized I didn’t make a single real friend in that game. It was really just a gear based game, with a treadmill endgame where grouping was simply an inconvenience to character progression. I feel that sort of mentality is the anti-thesis of a community based MMO, and it seems that most MMOs follow this trend, and I’m hoping Tera Rising goes in the opposite direction.
I believe that Tera can really shine as a community based game because it has features that no other MMOs have.
To me, FFXI and EVE Online were the last MMOs that emphasized social skills over gear progression. I think there’s definitely a demand for MMOs where player interaction is the focus and not a necessary evil, and I’m hoping that Tera Rising becomes that game.