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Sometimes I want more to crafting that merely clicking buttons and waiting for progress bars. Something that requires some thought, a puzzle perhaps, and my skill at completing it improves the outcome. I do like the idea of being an alchemist at heart no matter the trade, trying various combinations for different outcomes but do I really want to be burdened with a game intended to deplay me from the end result? After all it is only a matter of time before I master the mini-game.
I might be able to count more crafting minigames that became a nusance than those that did not although could there be some secret recipe? Time to complete(2) + Effort for product(3) + Scale of difficulty(5) + Frequency of crafting + Product outcome*usefulness =