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" The term “free-to-play” often conjures up notions of experience potions, energy bars, “cash shop” perks, gated content, and a myriad of other pay-for-power perks and/or convenience options. "
" Now what makes these microtransactions so ethical is the idea that you’ll never be forced to pay real world money for anything that is more or less necessary to win the game. Now, that isn’t to say you can’t win any free-to-play games without dipping into your wallet, but a lot of them make the game a whole lot harder for anyone not willing to pay. If you’ve ever tried to play any Facebook games that feature microtransactions, you’ll know what it is I’m referring to. "
When was the last time any of us have actually seen cash shop based games described for what they are?
Is gaming journalism finally breaking free from the mold, or is this just because both articles were from independent contributors?