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After a topic regarding housing brought some heated discussion, the old topic of hardcore vs casual playing came up.
Seemingly, when players who have a bit more playtime can 'rush' and acquire houses in a safezone and not worry about losing it. Yet there is a finite number available.
In another area, players can still build but be subjected to non carebear mechanics.
My question to AA players is are there any other examples of players with more playtime acquiring items/benefits/whatever that could possibly make it 'unfair'? Im very interested in this game and WILL PLAY IT REGARDLESS, but am still finding out about the content.
Last thing, I am NOT IN FAVOR OF 'WELFARE GEAR' and things like that. Players that put in more time and effort should be rewarded.
Im sick and tired of western players crying because they can only play 3 hours a week they cant have everything a player who plays more has. I want content that we have to work for INSTEAD OF BEING HANDED EVERYTHING ON A PLATTER AND HAVING CONTENT NONEXISTANT BECAUSE OF IT.
And the old argument of 'not wanting a job after I get home from my job" excuse? Lol, please.........Just because some players have more time to play then you, they shouldn't be punished for that, period.
All Will Be Well.....