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Okay, so I admit that I've been focusing on the negative when it comes to this game and on top of that, I haven't followed the game hardly at all. I just picked up some of the bad things, such as faction locked races, factions in general, classes, and other things. Nevermind all of that, and let's talk RvR, since I finally decided to read up on the game at their website.
My first MMORPG ever was DAoC, and I started playing that in 2002. I played that game for years before switching to SWG. Now I never looked at DAoC as a PvP game like most others on this website did. I enjoyed the group grinding experience with the 40+ classes more than anything else, but I did enjoy the battlegrounds and some RvR.
A lot of people are getting hyped up about ESO having RvR and I wonder why. What about DAoC's RvR did you like specifically. The overall experience was definitely fun for a time and the best PvP I've been apart of in this genre, but I feel people are forgetting all the bad things aswell. I name some of them and you all give your own pros and cons I guess.
1. Buff Bots. I hated people who duo boxed, since it gave an unfair advantage to single account players like myself. However, I do think having distinct class roles in a group PvP game is important. (Buffers, controllers, healers, tanks, and dps)
2. 1 min mezzes and various stuns. One thing I hate the most in all MMORPG's concerning PvP is stunlocking. That's when several players jump on your ass and alternatly stun you so you can't fight back. Instant death. I think some limited stunning is fine, but there should be immunity. I actually much prefer body blocking and knockbacks and knockdowns ala WAR than lots of stunning.
3. Downtime. In RvR, you spent most of your time running around looking for a fight, or getting to where the fighting was. For veteran MMO players than have reduced the amount of time they play MMORPG's (ie. 3 hours or less per night on most nights) this can be a hinderance to getting into the real action. In a 3 hour time span in a RvR game, on a lot of nights, you may spend 2 hours of that just running around, getting back to a fight after respawning, or just looking for a fight in general.
4. Ranged trumps melee. In every RvR game, aside from WAR, ranged always has the advantage, whether it be 1v1 encounters where they kite, or keep and tower defense/offense. In WAR, tanks could taunt and perform knockbacks and knockdowns, so they were more useful. In SWTOR, melee have a variety of spells and abilities to close the gap and defend against range.
So that's about all the cons I can think of. I did enjoy the Realm Ranks alternative advancement system and I hope ESO has something like it, but I have my doubts. I also didn't like GW2's version of RvR and reminded me of the bad points in this kind of PvP system. Will be interested in hearing your thoughts.