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PS4:Codename Orbis unveiled (Updated GPU Info)

firefly2003firefly2003 Los Angeles, CAPosts: 2,510Member Uncommon

One week ago we published a detailed report about Durango, the next-gen Microsoft system. The company has built a powerful system, more than Wii U. Now, we would like to share with you the specs for Orbis, Sony’s alternative machine for the next-gen. After you, gents and ladies.


  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumtion
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs



  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system


  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends


  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)


- High speed Blu-ray drive

  • single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x

- Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future


  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth


  • Evolved Dualshock controller
  • Dual Camera
  • Move controller


  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware

UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

- ALU (32 64-bit operations per cycle)

- Texture Unit

- L1 data cache

- Local data share (LDS)

About  14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering

Dual Shader Engines:

- 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

- 56 billion bilinear texture reads/s

- Can utilize full memory bandwith

8 Render backends:

- 32 color ops/cycle

- 128 depth ops/cycle

- Can utilize full memory bandwith

All this info is subject to change in the future by Sony.


  • KaeriganKaerigan None Of Your BusinessPosts: 689Member
    Sounds cool. I'm curious about the controller though. Earlier this month there were rumors that they would scrap the Dualshock design entirely, and according to this document it'll be an "evolved" Dualshock controller...

    <childish, provocative and highly speculative banner about your favorite game goes here>

  • ShakyMoShakyMo BradfordPosts: 7,207Member Common
    Just wait until the gpu starts stealing cycles from the cpu.
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