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great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.
1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.
2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.
3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.
4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.
That all I've noted so far, please add more comments.
People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.
I keep asking me why ANet killing game they make, especially feel sorry for GW1 as they were very fun game, before some "nice" updated killed them. And here we go again....
I guess GW2 is now one more game I gonna visit time to time, while playing something fun.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2