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I've been defending this game from the "ITS GOING TO BE A LET DOWN" crowd but just hearing no real time combat alone puts me in a bad position. I really don't want to play another WoW, SW:TOR, or even GW2 where you just hit an ability and it homes in on your target. They'll have to do something truly special to seperate themselves from the traditional tab target MMO because I don't think most Elder Scrolls players, post morrowind, will have interest in a watered down combat system.
EDIT: Just went ahead and added my clarification post in this topic to this post. Apparently some people don't have enough attention spand to read past this.
Sorry for the confusion, perhaps if you replace real time combat with action mmo combat that may help clear things up. I like games like TERA, Forge, Chivalry, etc. This is the kind of combat I want in a MMO. At some point it was age of conan but they do have tab targetting, but it's only really tab targeting for the ranges classes. The melee didn't have to tab target to land skills with DT as an exception.
When I say tab targetting I mean WoW and GW2, you rotate thru targets with the tab key and hit them with abilities automatically. I prefer to see all combat aimed similar to how the actual elder scrolls is. I watched that video and it didn't really clear anything up, all they elaborated on at 4:00 was that you can block attacks. That part kind of reminds me of the SWTOR early gameplay videos where they said "You could use cover to avoid ranged attacks" and it though it was true, it ends up basically being just classic LoSing. Not hoping in and out of cover with good timing like you'd expect.
So I'm not so sure just because blocking is in it's going to be action combat based on that video, in short.
Originally posted by Ambros123
Well.... aren't all MMOs real time combat?
As far as tab target issues, it's entirely optional. One can either use the tab targer system or go after the aim stuff like in TES games according to the Alpha build play demo given to those invited to the studio a while back.
See this proposes a small issue in my mind because this reminds me of GW2 passing itself off as a skill based MMO then finding out every single class has a auto attack that goes off by itself. It's a option to turn it off, but why would I put myself at a disadvantage unless I had a ability that was linked to auto attack and limited in use? I'm just going off of what I've read on this forum but it sounds to me like you're saying you can either aim your abilities or have them home in.
Originally posted by Mange1Originally posted by jimdandy26Originally posted by cwliiasOriginally posted by jimdandy26
What? Previous ES games have levels too.
They have levels in the facet of you use a sword and it levels up yes... Not go grind XP and level up your character before you can REALLLY play the game
Morrowind had actual player levels too, and from what I understand so did Skyrim.
And yes, they have traditional levels, that was revealed way back when they told us that we were not getting real time combat either. ie we have a gcd.
The main reason I made this topic was after reading this post, I went pages through the topic and was surprised to find that no one debunked this statement which led me to think it was true.
Originally posted by Mange1
Well I added all my posts to the original posts since apparently some people can't read the first 1 and 1/10th pages which containts clarification.
So far what I've gathered from this topic is no one is certain what the combat will be like. So I'll just wait for an actual gameplay video to figured out how the system works, similar to what I've done with GW2/SWTOR. Once a UI appears I'll have my answer.