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While I am glad they are implementing open world player housing and cities, the PvP system may cause it to fall short of old school systems. (SWG in particular)
I won't be talking about instanced housing becuase I have 0 interest in it.
"Persistent, non-instanced, housing will have similar plot options and will be available all over the world ranging from PvE zones, in/near PvE cities, to larger plots of safe land set aside for housing neighborhoods. The value of these plots of land will vary and you may only own one plot of land at a time per character. While there are ways around this with multiple accounts or characters, it should restrict people from eating up all of the land to only turn around and try to sell it all. In addition, we will have mechanics in place to transfer or sell plots. There will be upkeep costs and other factors to empty out plots that are not maintained so they become available as the game progresses. While the open world land is limited, instanced housing is not. During release the housing plots in non-instanced housing will randomly become available and will continue to do so as we introduce more plots into the game. This should give everyone an opportunity to purchase land and prevent it from being gobbled up early on.
Player city housing is a slightly different beast as far as plots are concerned. Player city plots must be provided by the owner of the city and then assigned to a player to use. You maintain control of the contents of your housing unit and apply any normal restrictions or rules as you would in non-nation housing. Ultimate control of the plot is retained by the Nation that owns the city. If the Mayor of the city wants you gone they simply release your control of the plot and then do whatever they want with it. You can then move your house to one of the instanced areas, world areas, or to another Nation city."
In SWG some of the most memorable PvP experiences I had were in player cities. We were not fighting over the city, but we fought simply because we were enemies. In SWG you could flag for PvP in any area. Having safe PVE areas for housing in the Repopulation will never allow for these disruptive and personal wars, unless there is PvP flagging or guild v. guild wars.
There was nothing as fulfilling as going into an enemies city and stirring up the ant hill. I am hoping for something that will allow this to take place in the Repopulation, even if it is just guild v. guild,
Player Housing/ Cities should be a place of trade, work, and sometimes WAR.