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Is this important? what makes it important on a mmorpg game?
I have found that it is the most important thing.
MMORPGs are based on playing with others. I don't have any RL friends who play MMORPGs, so the community I can find in the game is really important. MMORPGs make crappy single player games. There's too much grinding. And after you kill all the bad guys and ride by again 5 minutes later, they are all respawned. So the point, for me, is to play with other people.
Also, to find a nice guild, it's best if the game has a great community to draw from.
In my case, I've been enjoying Vanguard and LOTRO. They might be a little old, but the people I've played with in those games have been really nice and I've had a good time with random groups. These are ftp games, too. I've found good people to play with in TSW and Rift as well.
I don't play WoW now because everyone I knew who played before is gone. The way the community is now, it's hard to start from scratch and find people to play with. WoW also requires, for me anyway, a lot of random groups. At least 50% of the time (probably more) I have a bad experience with the group. I've noticed this gets worse and worse for me in WoW. I'm not saying WoW is a bad game, mind you. I am saying that the player base definitely has changed and I've found that I'm not really compatible with it. It was this experience I had in MoP that really drove home to me the value of the player base.
As a result, it's been a real eye opener for me and I'm now having fun playing games I didn't like before. In fact, I'm having more fun now than I've had in years, and that's because of the player base of the "old and failed" games I am enjoying right now. I now look beyond graphics and flashy spells and it's been worth it.
Playing MMOs with RL friends is fun; GW2 / WoW
Playing MMOs solo can also be fun; SWTOR.
All depends on the game but a fun game is a fun game, regardless of the genre.
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Now doesn't that make you feel all warm and fuzzy? :P
Not at all for me. I never fail to find someone to play with, or make friends in a game.
If you meet someone you don't like for any reasons, hit the "quit" button.
The actual game makes more difference than the player base.
Just to point out Player Base and Community are two seperate things. One is number of people playing and two is how these people interact with each other.
To me both are incredibly important. I am a player who refuses to play solo MMOs. Thats why I dropped a game like GW2 so quickly, even though pve seemed fun, there was absolutely no insentive to group up. So having a large player base is important to me. Nothing is more horrible then playing a empty group based game.
As for community, it what keeps me playing. There a reason I keep playing games like FF11 and TERA. Both have mostly dated content, but community is so great I can just waste 6 hours talking to random people. Without a good community I typically stop playing a MMO in under a week.
Originally posted by Maidenberry
Player Base Is this important? what makes it important on a mmorpg game?
I enjoy a private lair to retreat to in my science fiction mmorpg games, yes.
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My best answer: "it depends on the game".
In some games the majority of content is solo oriented and satisfaction based on interaction with the game, not other players. In this case, the number of other players or the quality of community isn't very important.
In others, interaction ranges from moderate to high so the amount and quality of playerbase is extremely important.
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why important ? because its trends and speculation about its trends dictates game direction.
once it starts to decline, development switches from what the game could use into hat they think would stop the hemmorage, and while this doesn't sound so bad, it literarly translates into trading long-term development for shot-term goals.
Originally posted by Robokapp
This is classic
Regarding my earlier post, I was focusing more on "community" than population size. I was thinking of "player base" in a demographics sense.
Yes, if we are talking about the above sense. People have correctly pointed out that some games allow you to solo everything, but there are plenty of single player games that are much better single player experiences than any mmo, even people who like soloing a lot of the time (me) do so in an mmo so that we can take that character we have built up and interact with others occasionally.
A game with out enough people you want to play with, is the same as a single player game, in which case playing a good single player game is prefferable.
Originally posted by PWN_FACE
Originally posted by Robokapp
NGE happens. This is classic Regarding my earlier post, I was focusing more on "community" than population size. I was thinking of "player base" in a demographics sense.
Originally posted by Robokapp
yes. community more so affects the "value" and "quality" of a game. just look at knight online. playerbase is huge. around 15k at average. but community is filled with non-english speaking turks that kicks you out of party simply because you don't cheat like they do and they can't speak english.
don't get me wrong. there are still some cool turks in the game that you can have a nice time with. it's just that, the majority are such d*cks they overshadow the good ones. it's really hard to find quality companions in KO, cept maybe if you find a good guild or play with your friends. same goes with any other MMOs.
what is this NGE?