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EX. of a setup for dungeon (when entering)
Short - medium - large (what that does is determine how many rooms a dungeon will have)
Easy - medium - hard (Will determine the difficulty of the dungeon
Now what that lets ppl do is determine how casuall or hardcore they want there dungeon experiance to be. Lets say you get a casuall group of players together for a dungeon run, the party leader will select short and the difficulty level. Then the casuall party could go through their dungeon run in like 30min - hour.
Now lets see what a hardcore party would do. The party leader would select large - and prolly hard difficulty deping on how hardcore they want it to be. It would take that group around like 5hr-8hr to complete. Maybe little less extreme, But you get the idea.
The diffrence between the hardcore and the casuall runs would be in the rewards. There would be a much higher percentage drop rate for epic gear for hardcore runs, but casuall's will still have the chance for the same loot, would just be much more rare.
The same idea could be used for questing to. It would prolly just be a choice of difficulty level though. Since can't custom generate in the open would.
A quest example - Choose what difficulty you want the quest to be ( easy - solo ) (Medium - 2-3 players) ( Hard - full group ) , and a few special quest would have the option for epic ( full allience)
What our ya's thought on this? Would it work? Any mmo out their that does this?