What GW2 does is done with a high degree of polish and fluidness that I doubt anyone can argue against. With that being said, A big part of me feels alot of the game was overlooked for the sake of polishing what does exist. Things like:
- Home Instance
- Dungeon and loot drops
- Money making & economy seperated from the Trading Post
- Progression post level 30
- Role Playing aspects
- Boss and Champion features
- Waypoint cost
- Other stuff to come
I'm really starting to see the error in Anets ways when it comes to content needed to keep the game running for all, I do not doubt GW2 will eventually become an amazing game but for right now theres alot missing that truely make it feel like a solid MMO.
My 2 biggest complaints stem from the inoridinate amount of grinding, ok...let me rephrase that....ok its fine if you want me to grind for 250 tier 6 crafting mats to make 1 item. I would be fine with that, if 2 things occured: The drop rate for those mats were higher then the .01% to drop and there was no anit-botting code in place that made 20-30 mins after begining my grind the loot drys up and now I got to find more mobs in a new zone that drops the mat. I dont mid grinding but I do mind having such a low perecentage chance to aquire base materials.
Why is it so hard to make money in the game without having an economic background or a NYSE Stockmarket analytical mind. I do not understand Market principles needed to turn wealth into wealth. I want to hunt and get lucky with drops to sell. I want to run a dungeon without having to spend half my income from that dungeon in repair costs and travel costs.
The game is great in what it does but it is sorely lacking in other things and those lacking features are slowly draining my will to play.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!