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How bad is the "dead mid-level zones" problem?

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  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Pivotelite
    Originally posted by Bad.dog
    Originally posted by Kuppa
    Originally posted by Piiritus
    Originally posted by Kuppa
    Sigh.... The story of this thread, just like many others around asking for opinions is very simple. People that like the game see tons of people and people that don't like the game see no one. I suggest you check it out for yourself.

    I don't like GW2 but as it happened I played this game tonight after a while. Have no idea what the zone's name was because they all look the same but it was level 55-60+ (had a level 62 story quest there). My point is I saw exactly ONE other player there during an hour or two I played. Was an EU server, Shiverpeak or sth. Maybe there are people in Orr but the rest of the server is bloody dead.

    So your one night experience in one zone in one server firmly establishes that the "rest of the server is bloody dead"? or to a greater degree all mid-level zones in all servers is a bad problem like you are trying to allude to since it's the topic of the thread?

    [mod edit]

     Deny it all you want, but most zones are absolutely dead while leveling up, it's actually concerning how rare it is to see another player.

    imageimageimageimageimageimageimage

    Just a few of this week.

    Need to start recording my play sessions I guess.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by Pivotelite
    Originally posted by Bad.dog
    Originally posted by Kuppa
    Originally posted by Piiritus
    Originally posted by Kuppa
    Sigh.... The story of this thread, just like many others around asking for opinions is very simple. People that like the game see tons of people and people that don't like the game see no one. I suggest you check it out for yourself.

     Deny it all you want, but most zones are absolutely dead while leveling up, it's actually concerning how rare it is to see another player.

    Why would it be concerning ? ....you haven't made a positive post in 9 months about GW2

  • fiontarfiontar Member UncommonPosts: 3,682

    I recently leveled a Mesmer from 1-80, often late night Eastern time and didn't have any problems with population. Some zones do feel a bit dead, but part of that is due to the size of these zones. DEs tend to attract players you might not have run across otherwise and I've been pleasantly surprised to see people show up even at off-off-peak hours.

    Most DEs can be completed by most players solo. I've logged almost 800 hours of play time so far and apparently have learned a lot in that time, since I can usually solo Champion level DEs with most of my characters. The percentage of DEs that absolutely require 5+ players is extremely small and, even at off peak times, I've found that advertising those events in Map chat while linking the nearest Waypoint usually yields enough players to complete the event in 3-5 minutes.

    I find most DEs fun solo or in groups. I have most fun when playing with guildmates, but the vast majority of PvE content in GW2 is accessible and enjoyable solo.

    The "dead mis-level zones problem" is really not a problem at all even for casual, non-social players and is a complete non-issue for good players who aren't so shy/impatient that they can't put out a call for help with a group event in map chat.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • jmhartjmhart Member UncommonPosts: 21
    Originally posted by tank017

    Mid level zones were a ghost town last I played..

     

    I felt like I was missing out on content when I couldnt solo a lot of the DE's,so I lost interest and stopped playing.

    ^ This...quit about a month ago, so maybe it improved a little with holiday sales.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Pivotelite

     Deny it all you want, but most zones are absolutely dead while leveling up, it's actually concerning how rare it is to see another player.

    Your facts are not > other people's facts.  People deny it because they don't see it.  Frankly, I wasn't concerned when I didn't see massive amounts of players in WoW zones, I knew the game was still popular, and more importantly, fun (at the time).  As I've said, I see no fewer amounts of players on average in GW2 than I did in WoW, and I'm not upset about it. 

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by Piiritus
    Originally posted by Kuppa
    Sigh.... The story of this thread, just like many others around asking for opinions is very simple. People that like the game see tons of people and people that don't like the game see no one. I suggest you check it out for yourself.

    I don't like GW2 but as it happened I played this game tonight after a while. Have no idea what the zone's name was because they all look the same but it was level 55-60+ (had a level 62 story quest there). My point is I saw exactly ONE other player there during an hour or two I played. Was an EU server, Shiverpeak or sth. Maybe there are people in Orr but the rest of the server is bloody dead.

    I'm surprised that you play considering the all the times you've posted about how much you hate this game.  I keep wondering if I will stumble across a GW2 thread that you haven't brought up your dislike for it. Seems odd for you to say you were playing.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • QuizzicalQuizzical Member LegendaryPosts: 25,346

    Well this sure got a lot of replies.  Thanks for the information.

    In Guild Wars 1, I could make a quick effort at getting a real group, and if no one came, just take henchmen and heroes.  That's obviously not an option in Guild Wars 2.  But that's all right, if "do it solo" is viable when there don't happen to be people there.

    I'm still somewhat concerned that this will be a case where people figure out that some small fraction of the content gives the best rewards and only do that content.  That small fraction of the content will have a lot of people, so people who only do the crowded content think there are plenty of players.  But that could easily happen even if most of the game is deserted.

    It also sounds like this could be an "it varies by server" issue.  So I guess I should try to pick a crowded server?  I remember seeing a thread where someone took population data on a bunch of SWTOR servers and found that some had more players than others by an order of magnitude or more.

    -----

    Incentivizing players to go to lower level content won't work unless there are very explicit incentives to spread out.  If a few particular level 57 events get done endlessly by a ton of players and most of the content gets ignored, that's not really an improvement.  If you're manually increasing rewards for particular events, then some events will end up giving better rewards than others, and players will figure out what they are.

    To spread players out, you'd need to do things like double rewards if you complete an event that hadn't been completed in the last hour.  But that could easily wander into giving players big bonuses for playing at way off-peak times, and real-life time-of-day dependence is a very bad thing.

    The best solution is probably to make it easy to group with players who happen to be in your area on other servers.  Guild Wars did this very well, and a number of other games have done so, too.  But Guild Wars 2 abandoned that for some inexplicable reason.

  • jpnzjpnz Member Posts: 3,529

    Good to see at least most people that are 'pro-GW2' are admitting that 'yes, mid-level zones are pretty barren but you can do the content solo / small group and it is fun for me'.

    Previously, it was 'what mid-level barren zone issue? Go away troll!'.

    Guess we made progress in opinions based on the game as a whole rather than a niche small set of servers.

     

    Proof is in what ANet said which is that 'yes the wasteland mid level zones is a problem'.

    To their credit ANet recently said 'we have a solution coming in 2013!' so hopefully it won't be an issue for new players later in the year.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by eyelolled
    Originally posted by Piiritus
    Originally posted by Kuppa
    Sigh.... The story of this thread, just like many others around asking for opinions is very simple. People that like the game see tons of people and people that don't like the game see no one. I suggest you check it out for yourself.

    I don't like GW2 but as it happened I played this game tonight after a while. Have no idea what the zone's name was because they all look the same but it was level 55-60+ (had a level 62 story quest there). My point is I saw exactly ONE other player there during an hour or two I played. Was an EU server, Shiverpeak or sth. Maybe there are people in Orr but the rest of the server is bloody dead.

    I'm surprised that you play considering the all the times you've posted about how much you hate this game.  I keep wondering if I will stumble across a GW2 thread that you haven't brought up your dislike for it. Seems odd for you to say you were playing.

    I have never said I hate this game, I've said that it's a very mediocre MMO and awful RPG. Still, it's on my HD and as it does not cost any money to keep it there. I log in once or twice a month for an hour or two. Not bad for 38 eur I paid.

    At least I play the game when I ctiticize it, bought it at release to see if it was worth for GW2 fanatics to bash and troll every other MMO out there. No, it wasn't and isn't.

  • IsawaIsawa Member UncommonPosts: 1,051
    Originally posted by jpnz

    Good to see at least most people that are 'pro-GW2' are admitting that 'yes, mid-level zones are pretty barren but you can do the content solo / small group and it is fun for me'.

    Previously, it was 'what mid-level barren zone issue? Go away troll!'.

    Guess we made progress in opinions based on the game as a whole rather than a niche small set of servers.

    Proof is in what ANet said which is that 'yes the wasteland mid level zones is a problem'.

    To their credit ANet recently said 'we have a solution coming in 2013!' so hopefully it won't be an issue for new players later in the year.

    It's always going to be an issue. This is an issue in almost every (if not all) lvl based mmorpgs. I just don't care for it myself, because the game has plenty of other areas to work on imo (like wvw and combat bugs/runes not working etc)

    Originally posted by Quizzical

    I'm still somewhat concerned that this will be a case where people figure out that some small fraction of the content gives the best rewards and only do that content.  That small fraction of the content will have a lot of people, so people who only do the crowded content think there are plenty of players.  But that could easily happen even if most of the game is deserted.

    It also sounds like this could be an "it varies by server" issue.  So I guess I should try to pick a crowded server?  I remember seeing a thread where someone took population data on a bunch of SWTOR servers and found that some had more players than others by an order of magnitude or more.

    -----

    The best solution is probably to make it easy to group with players who happen to be in your area on other servers.  Guild Wars did this very well, and a number of other games have done so, too.  But Guild Wars 2 abandoned that for some inexplicable reason.

    Both of your first two paragraphs are occurring. People focus on Orr far more than other map zones. Also Fractals of the Mist is pretty high up there in rewards, of course ascended (best gear atm) is only obtained that way. Edit, on each map there are certain DE paths that give the best content like dragons and Group Event boss fights which pull in lots of characters for a short time in a smaller area of the map.

    Just announced today that people will be able to "guest" on other servers, so you can play with friends across lower level zones.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    There's a reason that half of their 2013 plan is to get people back into the world, if they come through on that. Considering how much focus they're giving to that, it would be almost silly to disagree with the notion that many mid-level zones are ghost towns when you can point at ArenaNet's latest press release and say 'uh, guys, even they realise it's a problem.'

    To be honest, when guesting comes in, I think it's going to be worthwhile for people to publically coalesce to one or two servers in general, just to try and get some widespread population. Even back when you could transfer between servers daily, I found most mid-level zones were dead, then. That's what I was speaking of in prior posts, and that was about, what, a month after the game's release? Then, everyone was in very specific Orr content. Following that, I've only heard it's gotten worse.

    Some of the maps people have shown me where every single waypoint in Orr is contested are kind of funny. That's part of the Guild Wars 2 problem, really. Everyone who's still there just wants to do Fractals; and I do pretty much mean just about everyone. This is what causes this divide, originally it was Orr, and now it's Fractals. So where do you find the most people? In the starting zones and in Fractals. Many players appear to drop off before finishing the starting zones, otherwise we'd see some of that starting zone population pour into the mid-level zones. Unless, of course, it's there but just too thinly spread.

    So server merges are necessary, but since ArenaNet won't do it, I think it comes down to the players to try and coalesce around one or two servers. Once guesting is in, I think that's what needs to happen.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by jpnz

    Good to see at least most people that are 'pro-GW2' are admitting that 'yes, mid-level zones are pretty barren but you can do the content solo / small group and it is fun for me'.

    I admitted that I've never seen a very populated mid-game in a single MMO I've played in the past 10 years, which is the only reason I'm so utterly confused as to this new "deserted zones" trend with GW2.  They're no deader than anything else I've seen. 

    What were the most populated zones in WoW?  Starter zones and heroics.  Aion?  Starter zones and the Abyss.  Rift?  Same thing.  Hell, most of the starter zones seemed dead in Rift when I played for that matter.

    As for those other games, try getting anyone to help you take down a world boss mob in WoW pre-Cata.  Virtually impossible since there's no reward.  80's were only in the zones to get nodes before someone else did.  At least when an event is called out in map chat in GW2, people usually respond in some way.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by jpnz

    Good to see at least most people that are 'pro-GW2' are admitting that 'yes, mid-level zones are pretty barren but you can do the content solo / small group and it is fun for me'.

    Previously, it was 'what mid-level barren zone issue? Go away troll!'.

    Guess we made progress in opinions based on the game as a whole rather than a niche small set of servers.

     

    Proof is in what ANet said which is that 'yes the wasteland mid level zones is a problem'.

    To their credit ANet recently said 'we have a solution coming in 2013!' so hopefully it won't be an issue for new players later in the year.

    They didn't say that, no matter how many times you try to say they did.

    ------------------------------------------------------------------------------------------------------

    What I would like to know is in what MMORPGs people actually level in the open world with other people?

    Which games do they often have 5+ people working together to complete the same objective in the open world while leveling?

    Which games do people play where they kill a mob with a few other players in the open world while leveling?

    In GW2 I've never had a single ocasion of going around an area an see 0 other people, no ocasion of not having someone jumping in a few DEs.

    In the time required to finish the daily achievement, I've generally seen dozens of people.


    Is there less people in the Open World compared to launch?

    Yes.

    Is there less people in the open world since Anet improved dungeon rewards and added fractals?

    Yes.

    Are the areas empty?

    No.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • mikahrmikahr Member Posts: 1,066
    Originally posted by Dream_Chaser

    There's a reason that half of their 2013 plan is to get people back into the world, if they come through on that. Considering how much focus they're giving to that, it would be almost silly to disagree with the notion that many mid-level zones are ghost towns when you can point at ArenaNet's latest press release and say 'uh, guys, even they realise it's a problem.'

    To be honest, when guesting comes in, I think it's going to be worthwhile for people to publically coalesce to one or two servers in general, just to try and get some widespread population. Even back when you could transfer between servers daily, I found most mid-level zones were dead, then. That's what I was speaking of in prior posts, and that was about, what, a month after the game's release? Then, everyone was in very specific Orr content. Following that, I've only heard it's gotten worse.

    Some of the maps people have shown me where every single waypoint in Orr is contested are kind of funny. That's part of the Guild Wars 2 problem, really. Everyone who's still there just wants to do Fractals; and I do pretty much mean just about everyone. This is what causes this divide, originally it was Orr, and now it's Fractals. So where do you find the most people? In the starting zones and in Fractals. Many players appear to drop off before finishing the starting zones, otherwise we'd see some of that starting zone population pour into the mid-level zones. Unless, of course, it's there but just too thinly spread.

    So server merges are necessary, but since ArenaNet won't do it, I think it comes down to the players to try and coalesce around one or two servers. Once guesting is in, I think that's what needs to happen.

    1. They want to get MORE people in those zones. Because most of people complained that they are forced into fractals and/or high level zones due to rewards.

    2. merges would be disasterous, most of servers already have LA overflow and WvWvW queues. That you dont see hundreds of people in every posible place in every possible zone wherever you look is less of a problem

  • ennymithennymith Member UncommonPosts: 121

    While 3 million sounds like alot, it is not much better than SWTOR which only did 2 and was in dire straights and forced to go F2P.  Its no where near the 10s of millions sold by top games like WOW, MOH, and others.

    You know its a problem when Anet themselves starts to say things like 'new stuff to bring players back into mid level zones'.

    Most games have it to some degree, the rub is will GW2 attract enough new players to balance out those that leave.

    We will see, but at the current rate no.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Bioware also started to layoff people 4 months after release.

    SWTOR is also decided to not charge for the box.

    SWTOR is also said to have a 300 million budget.

    I can't see gw2 to have a budget larger than 50 millions.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • RemyVorenderRemyVorender Member RarePosts: 3,991
    Considering it takes literally 15 minutes per level, not much. ;)

    Joined - July 2004

  • Marcus-Marcus- Member UncommonPosts: 1,010
    Originally posted by ennymith

    While 3 million sounds like alot, it is not much better than SWTOR which only did 2 and was in dire straights and forced to go F2P.  Its no where near the 10s of millions sold by top games like WOW, MOH, and others.

    You know its a problem when Anet themselves starts to say things like 'new stuff to bring players back into mid level zones'.

    Most games have it to some degree, the rub is will GW2 attract enough new players to balance out those that leave.

    We will see, but at the current rate no.

    And how many of those games that sold 10s of millions were MMOs only available on PC?

     

    Yes, its a problem, in every themepark i've ever played that has at least a little emphasis on group content in the open world, as opposed to running mostly solo quests to get to cap. Is it such a problem you can't level through a zone? No. Not eve close. Though, you might actually have to call on some guildies for help to do some of the end DEs if theres no one about.   Egads!

     

    Never thought i'd see the day when an MMO sold 3 million, and folks still complained. Lions arch still has overflow, the WvW is typically quite crowded, Spvp is always popping (both of which you can do at mid-level), Orr is crowded, Frostgorge is busy. FotM...

     

    Heres a newsflash, in a linear MMO, the mid levels thin out and the end becomes top heavy.

    GWs open world seems pretty large to me, so you are spreading folks out even more. A popular complaint in MMOs these days is theres no endgame, then, when most of the folk seem to be there, they complain mid levels are empty. 

    Which is it?

    Because honestly, in this day and age, especially with linear games, its going to be very rare to get both. Can ANet help the issue? maybe, but i don't think enough that people will stop complaining.

     

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Marcus-
    Originally posted by ennymith

    While 3 million sounds like alot, it is not much better than SWTOR which only did 2 and was in dire straights and forced to go F2P.  Its no where near the 10s of millions sold by top games like WOW, MOH, and others.

    You know its a problem when Anet themselves starts to say things like 'new stuff to bring players back into mid level zones'.

    Most games have it to some degree, the rub is will GW2 attract enough new players to balance out those that leave.

    We will see, but at the current rate no.

    And how many of those games that sold 10s of millions were MMOs only available on PC?

     

    Yes, its a problem, in every themepark i've ever played that has at least a little emphasis on group content in the open world, as opposed to running mostly solo quests to get to cap. Is it such a problem you can't level through a zone? No. Not eve close. Though, you might actually have to call on some guildies for help to do some of the end DEs if theres no one about.   Egads!

     

    Never thought i'd see the day when an MMO sold 3 million, and folks still complained. Lions arch still has overflow, the WvW is typically quite crowded, Spvp is always popping (both of which you can do at mid-level), Orr is crowded, Frostgorge is busy. FotM...

     

    Heres a newsflash, in a linear MMO, the mid levels thin out and the end becomes top heavy.

    GWs open world seems pretty large to me, so you are spreading folks out even more. A popular complaint in MMOs these days is theres no endgame, then, when most of the folk seem to be there, they complain mid levels are empty. 

    Which is it?

    Because honestly, in this day and age, especially with linear games, its going to be very rare to get both. Can ANet help the issue? maybe, but i don't think enough that people will stop complaining.

     

    An intersting thing is that the same people that complain about lack of players are the same that will say in other threads that the game is a zergfest with no strategy.

    Apparently there is no one to do DEs but the DE's are still a zerg fest.

     

    IMO, DEs are generally more enjoyable with around 5 people, more than that and it becomes too easy.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • NilenyaNilenya Member UncommonPosts: 364

    I think if OP wants to know wether playing through the game would be an experience filled with other players and lots of socialising, then the answer is NO. Unless you join an active guild, the experience will be that of a latecommer to a game that isnt thriving as much as most of us, who bought the game would have liked. You can certainly solo a lot of the content, but that doesnt mean its much fun to do so. On that note, it is important to realise that to play through the dungeons storyline, you either need a lot of patience or a guild. It is not that often to see people lfg for storyline dungeons at this point, and very few people still need to do them if dungeon running is their thing. So in that sense the population would feel very low as a newcommer.

     

    I think it is grossly unfair to tell people who ask this question that the game is fine population wise and doesnt suffer from a slump in the low and mid level department. Remember they still have to pay for the game to play it. So be honest and fair.

     

    On that note, the game directors latest missive is that of encouragement. It seems they are aware of the fact that a lot of their active pve content is suffering as is the incentive - reward wise, for seeking out and killing champions, and it sounds as if they are trying to adress that as soon as possible. I would suggest waiting 2-3 months to see what comes of this.

     

    Currently the only time I see a lot of people gathering to do things in the pve department is when there is an event (those are pretty great) or for the Dragon bosses which spawn every 3-4 hours I think.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Gaia_Hunter
     
     

    An intersting thing is that the same people that complain about lack of players are the same that will say in other threads that the game is a zergfest with no strategy.

    Apparently there is no one to do DEs but the DE's are still a zerg fest.

     

    IMO, DEs are generally more enjoyable with around 5 people, more than that and it becomes too easy.

    They are just looking for something to troll about, there is no winning either way.

    GW2 just has way too much open space and very little reason to visit it at the moment, aside from 100% completion.

    There are 3 leveling paths until you get to level 70, where it becomes 2. In games like SWTOR there is 1 path per faction and very small zones. So not sure why people are even comparing the two for population density.

    That said, its very rare that someone doesnt jump in and help if there is a DE happening. And with bigger group events people advertise in chat and people head over. Someone asked for help killing a champ that was attacking a settlement, next thing you know there were 30 players there beating it up.

    If the trolls on this forum even play the game, they are probably so antisocial that they had forgotten how to ask for help. Then they would come on here and complain that the game isnt social enough.

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Quizzical
    Are most of the dynamic events doable solo if you happen to be the only one there?  Do there tend to be a few people there doing whichever events are active, but just not nearly as many as launch?  Or are you faced with having to skip most of the content if you don't go form your own group manually?

    I play on EU servers and i have transferred twice in last two weeks to end up in similar situation with empty zones. I am waiting for the cool down to try third time on this so called most heavily populated server but problem is it is always full. 

    So for now i am stuck on this server which says "heavy' but still has empty mid level zones and empty ORR even on prime time.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

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  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Nilenya

    I think if OP wants to know wether playing through the game would be an experience filled with other players and lots of socialising, then the answer is NO. Unless you join an active guild, the experience will be that of a latecommer to a game that isnt thriving as much as most of us, who bought the game would have liked. You can certainly solo a lot of the content, but that doesnt mean its much fun to do so. On that note, it is important to realise that to play through the dungeons storyline, you either need a lot of patience or a guild. It is not that often to see people lfg for storyline dungeons at this point, and very few people still need to do them if dungeon running is their thing. So in that sense the population would feel very low as a newcommer.

     

    I think it is grossly unfair to tell people who ask this question that the game is fine population wise and doesnt suffer from a slump in the low and mid level department. Remember they still have to pay for the game to play it. So be honest and fair.

     

    On that note, the game directors latest missive is that of encouragement. It seems they are aware of the fact that a lot of their active pve content is suffering as is the incentive - reward wise, for seeking out and killing champions, and it sounds as if they are trying to adress that as soon as possible. I would suggest waiting 2-3 months to see what comes of this.

     

    Currently the only time I see a lot of people gathering to do things in the pve department is when there is an event (those are pretty great) or for the Dragon bosses which spawn every 3-4 hours I think.

    The low levels are pretty well populated.

    The divinity reach - lion's arch - orr axis and grove - lion's arch is pretty well populated.

    The areas that don't lead to lion's arch will be less populated.

    The reasons are obvious:

    1- the story will lead you to lion's arch and orr.

    2- the "end game"  is acquiring different gear and that is best accomplished by doing instances.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by remyburke
    Considering it takes literally 15 minutes per level, not much. ;)

    So you can level to 80 in a day, not counting the crafting trick?  Yeah right.

  • HomituHomitu Member UncommonPosts: 2,030

    My responses: 

    First, a solid 80+% of events can be soloed and, in my personal opinion, become more fun/challenging with fewer players.  One of my lingering gripes with GW2 is how, outside of the increased intensity that naturally comes with a more massive scale, more players tend to make combat less fun and satisfying.  More often than not, the more players that are present, the more chaotic combat becomes and the less important your individual button presses become.  But this is a whole other topic for discussion. 

    Second, I still find players in what feels like the most obscure places in zones of every level.  Of course, the trick to that is that those places are not actually obscure at all.  Zones are very carefully constructed to guide players to all the nooks and crannies through map completion progression and the way events alert all nearby players to their presence.  In anther MMO with zones the size of GW2's but without the event system, players who are relatively close to each other (Ie. just on the other side of a mountain) are very likely to pass by without ever seeing each other.  In GW2, events draw these players who are not necessarily currently within sight range of each other to the same spot and get them participating in the same content naturally.  

    Of course, another potential counter-argument arises here.  The resulting experience frequently feels more like players are playing along side each other rather than with each other.  

    Lastly, I've noticed non-starter zones behave differently than the starter zones from beta through launch.  The spreading out of players and resulting reliance on map chat communication to gather for specific events near linked waypoints has been prevalent in all zones from Gendarran Fields onward since launch week.  This tends to be in drastic contrast to nearly all 1-25 zones.  

    This, like everything else, has its pros and cons as well.  It gets players communicating more than they otherwise would, but it also makes the event experience feel less natural.  Players no longer necessarily just stumble upon events as their occuring, but rather teleport from waypoint to waypoint according to where map chat leads them.  

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