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Note* This is not a Themepark Vrs Sandbox topic. I am not an expert on technology at all. I only have a laymans understanding of how all this tech brings us these game worlds.
I am interested in what the technology 10 or even 15 years ago was capable of. Back then most people connected to AOL on a regular 56K modem over a regular phone line.I am really more interested in how much has changed since then.
Then I am interested in what the technology can do now. Most people have a DSL or cable connection now.
It seems to me that there is this huge pent up demand for a Huge Giant Seamless Open World in games these days. (don't care if its themepark or sandbox, that is irrelevant to the topic)
However most games over the last 10 years are zoned and the large maps are made up of smaller connected zones.
Does the technology exist today to make the Huge Giant Seamless Open World that some Gamers are craving? Can it be done at current connection and computer speeds? There are many more online gamers these days, so the worlds would have to be much larger than the games of yore. What are some of your opinions on this ? Is a modern 3D MASSIVE world possible with all the glitz and shine that gamers demand today?
Maybe most importantly, How much would it cost?
Thank you in advance for any knowledge shared, but please keep it in a laymans perspective so it is easily digestable.
Pauly the B
(P.S. I kinda think that it can't be done yet, I kinda think some gamers are asking for more than what is possible, but that is just a gut feeling. Thus the reason for this thread. I am looking for a better understanding.)
( Note to self-Don't say anything bad about Drizzt.)
An acerbic sense of humor is NOT allowed here.