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Update: Acording to Mr. Appleton 70 votes over 2 days constitutes a general approval of making the game Subscription based.
"Since then, we got a general approval from the backers that a $10 sub would be ok, which re-opened the doors to Hero" - Mr. Appleton
Update: Mr. Appletone refuses to answer two simple questions that could clear up a lot of fears from his backers and people hoping this game will eventually become reality. He has, in this thread tried to avoid the question by changing the focus from him to me basically refusing to make a statement.
Do you consider making a second kickstarter?
Assuming that you do a second kickstarter and it fails, will the game still be made?
Update: Mr. Appleton has graced us with another post not exactly answering these 2 simple questions with a yes or no but i think we got an answer now. You decide from this quote:
"Will the game get finished without the 2nd campaign?
Well, yes, that is what I'm trying to say. When I think of Alpha, I think of a game near completed with bugs and such that will need to be ironed out. I'd like to have the game as close to ready as possible by Alpha, BEFORE any additional funds are brought in." - Mr. Appleton
A brief history of Greed Monger (click on the dates to read his original posts):
September 9 2012: Jason Appleton discovers Unity game engine, discovers a new mission in life -- he is going to make a really cool RPG game! Although he's never actually done any coding or stuff. But he's done, like, some HTML. Experienced Unity developers try (unsuccessfully) to try to talk him into starting small, and actually learning about how to use the program and starting on smaller more attainable projects first, rather than make a huge RPG his very first project.
September 10, 2012: Unity is just so cool!!!
September 10, 2012: Jason Appleton decides to put together a team of people who understand maybe a bit better than him, how to actually make a game. Gets a little antsy when Unity moderators stall on posting his thread, as they explain "it comes off as the typical 'I'm the ideas guy and need a team to do the actual work for me'. These types of threads are rarely approved these days." But they approve it anyway. He actually posts a lot of these threads, because this is all so exciting....
September 13, 2012: Jason Appleton continues his quest of actually finding someone who can make his game for him in Unity.
October 14, 2012: Despite the advice not to start buying lots of assets for some future game when he doesn't really understand how to program in Unity yet, Jason Appleton starts buying art assets (but has problems importing them into his Unity program). Oh help!
October 14, 2012: Jason Appleton decides he probably better hire someone else to make his Kickstarter demo video for him, as he is still struggling with how to make all this stuff really look like an actual game. He states at that stage he has a potential investor, not a gamer but an old guy "worth millions" and "like a father to me" so he is not the least bit worried about getting his dream funded, he just needs someone who can make his ideas look like ... you know .... an actual project. So he can then sell his ideas to the people who actually have money. And, um, talent.
October 23, 2012: Jason Appleton types up a REAL PRESS RELEASE announcing his new Kickstarter promotion for his new groundbreaking online MMORPG! It will be JUST LIKE Ultima Online! (Except that was of course designed by real game developers). He sidesteps questions from more experienced Unity developers, on whether he's actually found a way to cut down trees (apparently Unity isn't very friendly about stuff like that.)
November 12, 2012: Oh -- it would probably help if he could find an actual World Builder for his open world RPG.... don't worry, he is sure to find someone.
November 13, 2012: Flush with victory from an early KS success (which some notice, attracts an unusual number of backers making $2000 pledges right off the bat, leading some to question whether this is similar to his buying up Facebook likes in bulk only to have them all vanish a week later; ie will all those big pledges really be there at the end or are they promotional gimmicks to look like the project is a solidly backed one?), Jason Appleton announces he is going to be buying up A LOT!!! more premade generic medieval game assets, so anyone he hasn't yet bought from, should start adding them to the asset store, as he now has money to burn...
November 18, 2012: oh but maybe he should suddenly switch his game engine? Does this other one maybe look even better?
Mr. Appleton want's to become Govenor of Ohio ( click me ) Of cause by hiring people doing it for him. Naturally!
Mr. Appleton is going to be selling sexual enhancement pills and is learning how to make iOS and mobile games, also C++. ( read the "I just have hobbies post" )
"I’m about to become a distributor for some Sexual Enhancement pills that work like crazy! I’m also teaching myself Objective-C programming while learning the Apple SDK and Interface Builder to create my own iPhone apps."
This person clearly has ZERO management skills or experience in game development. He runs out of money now and want's to start a 2nd kickstarter funding by selling more imaginary land plots.
If they have the skills to pull this entire thing off, they have not yet demonstrated those. He had to hire someone to make the demo video for them (they couldn't even do that part themselves) and although he says he already has a team fully assembled and "most of the work done," as of yesterday he is still trying to hire people competent to do the actual programming for crafting, skill progression, UI, combat, world design, housing, and all the most basic of the game features, as all they can actually do themselves at this stage in time is make a staged scene for the videos using Unity3D + generic assets. Why does he need to hire people who can actually program if they already have most of the work already completed?
Even their logo art and npc models are simply generic store assets, which they seem to be showcasing on various sites are "their" level of graphic detail. Here is where they actually got all those assets in their pictures:
I am baffled...