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I'm finding after roughly 6 months of play that roles are important to mmo's. The reason is that roles make you feel important. I love my necromancer and my mesmer to death.. but there is no need for them in a group. Sure mesmers have time warp, and necros can do some serious condition damage(amoung other talents for each class).. but without roles.. or the need for them.. It kinda seems like theres no reason to be one class over another. They can all perform all roles.. and theres no content that requires any specific class/role to complete.
I think Gw2 is an amazing game.. i think the idea that any class can perform any of the Gw2 roles is great. But i think some changes need to happen to make the game truely epic.
1. Raids: we need a reason to get full exotics.. we need a reason to need all the classes/roles to be filled.
2. Roles: we need more clearly defineable roles in order to make building a build to suite that role meaningful. I am not saying we need the trinity, im saying we need a reason to be a control mesmer or a condition necro, a reason to be a *tank-esk* warrior or a support gaurdian.
Sum: We need more endgame options/progression, and we need the class and build you choose to matter more.
Side note: At level 80 all areas of the game should offer roughly the same rewards as the dungeons.. currently only dungeons grant enough money to be worth doing, exploring/de's and other game content dont offer much of a reward to speak of and therefore feel sorta pointless save the experience of seeing it all. I hope Arenanet sees all this as well and makes a move towards adding more complexity to the game and evening things out.. Practicing more of what they preached while making being a level 80 with full exotics worth something other then "im cool look at me".
Thats it thanks for reading if you did. Comment and post.. but dont troll, thats rude.