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New Pathfinder environment experience

BlueMountainBlueMountain Philadelphia, PAPosts: 147Member

Goblinworks posted a link to download an example of the Unity environment they built using the resources they used for the tech demo.

You can find a link to it on the kickstarter page.

To dream, perhaps to be.

Comments

  • Mari2kMari2k rzhz, MNPosts: 371Member
    no chance, this game will not come. 5 days and still 40% missing....
  • BlueMountainBlueMountain Philadelphia, PAPosts: 147Member
    Under a week to see whether you are right, or totally wrong.

    To dream, perhaps to be.

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member
    I'd feel more comfortable if they actually specified the reasoning for such a high number.  Break down where the money is going.  Right now, it just seems arbitrarily high.

    You make me like charity

  • DakcenturiDakcenturi Nashville, TNPosts: 29Member
    Originally posted by asmkm22
    I'd feel more comfortable if they actually specified the reasoning for such a high number.  Break down where the money is going.  Right now, it just seems arbitrarily high.

     

    From Ryan on the forums:

     

    "We considered three options - $1 (seriously, I even asked Kickstarter if they'd allow it but they didn't respond), something in the six-digit range, and the million dollars.

    The thing is we can't do much in terms of acceleration with less than a million. We wanted to have a legit reason to ask for the money. We get some benefit of course for less than a million, bit it would be hard to quantify and we couldn't put a concrete benefit in the Kickstarter.

    The million is something we can put a defined benefit on. It shaves a meaningful amount of time off the baseline schedule. It doesn't help just hiring a few extra people. We need groups of people in several disciplines all working together in order to really speed up the process, and those salaries and overhead add up pretty quickly.

    In the end we decided we'd rather be clear about the benefit of the money, not be wispy-washy."

    And another one:

     

    "Without the Kickstarter, our plan is to begin Early Enrollment in early 2015, and Release in early 2017.

    With the Kickstarter at $1 million, we plan to begin Early Enrollment in the summer of 2014, and Release in early 2016."

  • BlueMountainBlueMountain Philadelphia, PAPosts: 147Member
    Look, Dak... I just canna take it anymore. Send me your address I'll ship you a crate of eyedrops for your avatar.

    To dream, perhaps to be.

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member
    Originally posted by Dakcenturi
    Originally posted by asmkm22
    I'd feel more comfortable if they actually specified the reasoning for such a high number.  Break down where the money is going.  Right now, it just seems arbitrarily high.

     

    From Ryan on the forums:

     

    "We considered three options - $1 (seriously, I even asked Kickstarter if they'd allow it but they didn't respond), something in the six-digit range, and the million dollars.

    The thing is we can't do much in terms of acceleration with less than a million. We wanted to have a legit reason to ask for the money. We get some benefit of course for less than a million, bit it would be hard to quantify and we couldn't put a concrete benefit in the Kickstarter.

    The million is something we can put a defined benefit on. It shaves a meaningful amount of time off the baseline schedule. It doesn't help just hiring a few extra people. We need groups of people in several disciplines all working together in order to really speed up the process, and those salaries and overhead add up pretty quickly.

    In the end we decided we'd rather be clear about the benefit of the money, not be wispy-washy."

    And another one:

     

    "Without the Kickstarter, our plan is to begin Early Enrollment in early 2015, and Release in early 2017.

    With the Kickstarter at $1 million, we plan to begin Early Enrollment in the summer of 2014, and Release in early 2016."

    Uh, it still doesn't say anything about where the money is going.  All he's saying is it lets them develop faster, kind of.

    They're basically saying "give us a million dollars and we'll go find large teams of people to make this happen."  I'm sorry if that's not what I'd consider a very good business plan.  It's pretty obvious why they've probably been rejected for traditional venture capital.

    You make me like charity

  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Originally posted by asmkm22
    Originally posted by Dakcenturi
    Originally posted by asmkm22
    I'd feel more comfortable if they actually specified the reasoning for such a high number.  Break down where the money is going.  Right now, it just seems arbitrarily high.

     

    From Ryan on the forums:

     

    "We considered three options - $1 (seriously, I even asked Kickstarter if they'd allow it but they didn't respond), something in the six-digit range, and the million dollars.

    The thing is we can't do much in terms of acceleration with less than a million. We wanted to have a legit reason to ask for the money. We get some benefit of course for less than a million, bit it would be hard to quantify and we couldn't put a concrete benefit in the Kickstarter.

    The million is something we can put a defined benefit on. It shaves a meaningful amount of time off the baseline schedule. It doesn't help just hiring a few extra people. We need groups of people in several disciplines all working together in order to really speed up the process, and those salaries and overhead add up pretty quickly.

    In the end we decided we'd rather be clear about the benefit of the money, not be wispy-washy."

    And another one:

     

    "Without the Kickstarter, our plan is to begin Early Enrollment in early 2015, and Release in early 2017.

    With the Kickstarter at $1 million, we plan to begin Early Enrollment in the summer of 2014, and Release in early 2016."

    Uh, it still doesn't say anything about where the money is going.  All he's saying is it lets them develop faster, kind of.

    They're basically saying "give us a million dollars and we'll go find large teams of people to make this happen."  I'm sorry if that's not what I'd consider a very good business plan.  It's pretty obvious why they've probably been rejected for traditional venture capital.

    The fact is they have done well to get investors in the current climate. KS obviously paid off for Star Citizen, so it's worth an mmorpg with some good backgrounds to give it a go also? And gauge how much early buy-in is possible, also good to "measure". The thing is I wonder if KS affects the equity distribution... so it's very good direction maybe?

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member
    Originally posted by MumboJumbo
    Originally posted by asmkm22
    Originally posted by Dakcenturi
     

    Uh, it still doesn't say anything about where the money is going.  All he's saying is it lets them develop faster, kind of.

    They're basically saying "give us a million dollars and we'll go find large teams of people to make this happen."  I'm sorry if that's not what I'd consider a very good business plan.  It's pretty obvious why they've probably been rejected for traditional venture capital.

    The fact is they have done well to get investors in the current climate. KS obviously paid off for Star Citizen, so it's worth an mmorpg with some good backgrounds to give it a go also? And gauge how much early buy-in is possible, also good to "measure". The thing is I wonder if KS affects the equity distribution... so it's very good direction maybe?

    And that's fine.  I wish them the best of luck on it.  I just will not personally be donating money to them because they are being quite vague as to where that money is going, on top of having some highly unrealistic design goals, in my opinion.

    Besides, I already gave a few hundred to Black Isle, so I'm tapped out for the week.

    You make me like charity

  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Originally posted by asmkm22
    Originally posted by MumboJumbo
    Originally posted by asmkm22
    Originally posted by Dakcenturi
     

    Uh, it still doesn't say anything about where the money is going.  All he's saying is it lets them develop faster, kind of.

    They're basically saying "give us a million dollars and we'll go find large teams of people to make this happen."  I'm sorry if that's not what I'd consider a very good business plan.  It's pretty obvious why they've probably been rejected for traditional venture capital.

    The fact is they have done well to get investors in the current climate. KS obviously paid off for Star Citizen, so it's worth an mmorpg with some good backgrounds to give it a go also? And gauge how much early buy-in is possible, also good to "measure". The thing is I wonder if KS affects the equity distribution... so it's very good direction maybe?

    And that's fine.  I wish them the best of luck on it.  I just will not personally be donating money to them because they are being quite vague as to where that money is going, on top of having some highly unrealistic design goals, in my opinion.

    Besides, I already gave a few hundred to Black Isle, so I'm tapped out for the week.

    They were transparent with the Tech Demo KS: Update #37: A Busy Week for Goblinworks

    They say current 11 hc, can get up to 20 with KS, suggests I'd say 1m KS about 6-12 range of staff hiring it seems variable on salaries over 2 years.

    But yes, going by history most mmorpgs crash and burn in some form: I like the fact they have some direct links to the origins of RPG's, the people are good value it seems, so makes me happier to risk my cash in this case (good will credit). image

  • Slapshot1188Slapshot1188 Boca Raton, FLPosts: 4,516Member Uncommon
    Originally posted by MumboJumbo
     

    They were transparent with the Tech Demo KS: Update #37: A Busy Week for Goblinworks

    They say current 11 hc, can get up to 20 with KS, suggests I'd say 1m KS about 6-12 range of staff hiring it seems variable on salaries over 2 years.

    But yes, going by history most mmorpgs crash and burn in some form: I like the fact they have some direct links to the origins of RPG's, the people are good value it seems, so makes me happier to risk my cash in this case (good will credit). image

     I think thats what it comes down to.  These are guys with lng and deep roots in the RPG industry.  This is not your fly by night startup with 3 kids in a garage supported by their Dad.

     

     

    BTW I was surprised by the environment demo.  Considering it was completed in a month.. it was really a positive surprise that the quality was so good.

     

     

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • BlackUhuruBlackUhuru Of Angels, CAPosts: 770Member
    For one month porting this over from Bigworldstechnology to Unity is impressive!

    This is the sandbox all of us high fantasy gamers so need!!!

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • DakcenturiDakcenturi Nashville, TNPosts: 29Member
    Add an Image Gallery for anyone that hasn't had an opportunity to jump in and try it out!
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