It looks like you're new here. If you want to get involved, click one of these buttons!
It is a common belief that there can be no victory without the threat of defeat. Do you agree? If that threat of defeat is needed, does it need to be more than an illusion? If so, then do you have a prefered way of losing?
When visiting message boards of particular games I will often see rage threads about X, Y or Z (not great for community). Ragequits happen (not great for business). There even grow whole subcultures of players with permanent grudges - about RNG, about over/under-powered classes, about developers just hating players. Is rage and resentment simply an inevitable consequence of human nature in a game where you don't always win? Or are there good and bad ways to handle a player failing at some task that make them happier in the long run?