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I played GW2 for about 30 days on release. I belonged to a large good guild that had hi hopes to be #1, we had meetings on Vintrilo ( voice chat ) we set strategies, we had generals lieutenants and sergeants. We made plans for WvW, PvP Dungeons and open world events.
On opening day we had at least fifty players on voice chat alone trying to organize. But this was a BIG no can do. Sure the game was new, sure many needed a few days of solo to get the basics. Nothing came of anything. Events were already set by developers, events were mixed with strangers and us. We had no point to be organized, even as a duo. Developers took care of that in giving us what they THINK we would like. After several days everyone caved in and went the solo route as the game set for us. 75 of us all alone with people around us, it was like being in a packed mall by your self.
Now for just me. When I play a single player game, I find once I figure out the mechanics of a game I get board. MMOs used to fill that gap by adding community. With this I could play for months on end, but GW2 is just another single player game. Once a figured out my Necromancer it was just another single player game.