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Hello ! I was a long time UO player from 98 to 01ish and on and off on free servers till around 2009 , I have yet to find another MMO that has held my attention for more then 3-6 months since UO ! how come no other MMO since UO has the content and fun UO had , UOs 2d graphics worked great and the big thing for me was the community since UO ive played several PvP games Shadowbane,GW1,AOC,DF and most recently Wushu they are all good games in there own right but none has been the total package, and for me here is what newer MMos are missing ,
Comminity since UO every game is either PvP sandbox or PvE themeparks and i think to have a great MMO you have to have a comunity mixed of PvPers and PvEers UO pulled that off sure Pks ran some ppl off but UO always had a great adverse comunity and it was great my guild had Pvpers and crafters and ppl who loved to group hunt and it took all of this to be a great guild , and chat systems "for me" make the game i hate just useing the chat systems most MMos have i like bubble chat like UO had , i didnt realise this till i started playing Wushu and was like ya I miss this in MMOs lol how come a game cant be created to suit both Pvpers and crafter/hunters i play Darkfall cuz i love pvp but it has 0 comunity everyone you see just wants to gank etc UO had open pvp but i wasnt ganked at sight evry hour and i made great friends in UO
Simple yet fun things in UO had that most MMOs wont implement , Guild wars, MMos these days are either PvP or none PvP how come even in none PvP games guilds cant declair war agenst eachother like we could in UO my best memories in PvP was particapating in guildwars it was fun and had meaning and it only effected the guilds involved why do games put restrictions on this ?
Sparring, in UO you could spar your guildmates for skill gain ! Ingenious!!! what builds comrodery and comunity like UO did ,you couldnt go outside any major guild houses on pac without seeing ppl sparring !!!