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15$ a month sub model is so old school!

MMOExposedMMOExposed lalal land, DCPosts: 6,255Member Uncommon

but 5$ a month sub model is the thing of the future.

 

Developers still get a constant sub, but not as intimidating as 15 dollar sub model is.

And with growing number of MMORPG game list, consumers would be better off being able to sub to multiple MMOs rather than commit to a single 15$ a month AAA MMO.

By lowering it down to 5$ a month, consumers can squeeze 3 AAA MMOs out of a single month with that same traditional 15$ a month.

With more MMORPG on the game list, more will be played at a time for the avg MMO consumer in theory. (and even more for those that already comfortable with coughing over 60+$ a month to play multiple MMOs)

 

keep in mind this is about sub model alternative then doing the risky F2P and B2P models.

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Comments

  • TraugarTraugar Robbinsville, NCPosts: 183Member Uncommon
    If a game is worth 15 bucks then people will pay it.  If not then they won't.  The issue is the developers keep making such shallow games that aren't worth paying for.  If a game has some true depth to it then I won't have time to be playing 3 or 4 games at the same time.  
  • BeansnBreadBeansnBread PshPosts: 5,498Member Uncommon

    The payment wall would still exist at $5 and you would likely not grow your base by enough to make it worth it.

  • OrtwigOrtwig Cambridge, MAPosts: 1,159Member Uncommon
    I'm really starting to like the B2P model with optional payments for DLCs (and optional sub to get them automatically).  It really does free the player to game when they like and not worry about getting their money's worth.  I also like that it takes away the incentive to rush/locust through content.
  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon
    If gaming is your hobby and the game is worth 15$ a month it is fine. If you bitch about it being too much your either playing a shitty game or your just a cheap bastard and need to find a new hobby. I doubt there is cheaper hobby out there.
  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,649Member Uncommon
    Originally posted by colddog04

    The payment wall would still exist at $5 and you would likely not grow your base by enough to make it worth it.

    Even worse, of the people that would normally pay a sub, many would avoid it due to the perception that it is priced so low because it is not of the quality of a $15 MMO.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MMOExposedMMOExposed lalal land, DCPosts: 6,255Member Uncommon
    Originally posted by Fearum
    If gaming is your hobby and the game is worth 15$ a month it is fine. If you bitch about it being too much your either playing a shitty game or your just a cheap bastard and need to find a new hobby. I doubt there is cheaper hobby out there.

    thats not really the point.

    Example:

    if the total number of MMO on the market was ==1.

    And the sub fee was 15$ a month.

    Well paying 15$ a month grants you access to 100% of all MMO.

     

    Now if we keep the same sub fee cost, but increase the number of total MMO on the market to 5.

    Playing 15$ a month only grants me access to 20% of all MMO.

     

    Increase the total number of MMO again to 10.

    And 15$ a month only gets me access to 10% of all MMO.

     

    As we go on, the total number of MMO keep going up, but the price still remains the same. So at some point, most of the MMO will fall off the list, as we can see this more often today with so much MMO inflation.

     

    The prices have to drop, or place a halt on the number of total MMO on the market. One has to give out for the other. Which would you rather have?

    image

  • TorvalTorval Oregon CountryPosts: 7,200Member Uncommon

    I'm pretty much done with subs.  The idea of renting access to a game doesn't appeal to me much anymore.  I don't mind freemium or sub-free games with a premium account status (TSW, EQ2, LotRO, etc) but I don't plan on buying more than a month at a time and only if it makes unlocking character and account features cheaper.

    I'm not really opposed to the idea of a larger one time flat fee for permanent premium account status (ie: lifetime subs) like is offered with TSW and STO.

    edit: I have really liked how B2P has worked with GW1, GW2, and TSW.

  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon
    Your talking about quanity over quality. Hyundai vs Mercedes. Just because you have a billion cheap ass cars does not take away the value of a good car with more features.
  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,649Member Uncommon
    Originally posted by MMOExposed
    Originally posted by Fearum
    If gaming is your hobby and the game is worth 15$ a month it is fine. If you bitch about it being too much your either playing a shitty game or your just a cheap bastard and need to find a new hobby. I doubt there is cheaper hobby out there.

    thats not really the point.

    Example:

    if the total number of MMO on the market was ==1.

    And the sub fee was 15$ a month.

    Well paying 15$ a month grants you access to 100% of all MMO.

     

    Now if we keep the same sub fee cost, but increase the number of total MMO on the market to 5.

    Playing 15$ a month only grants me access to 20% of all MMO.

     

    Increase the total number of MMO again to 10.

    And 15$ a month only gets me access to 10% of all MMO.

     

    As we go on, the total number of MMO keep going up, but the price still remains the same. So at some point, most of the MMO will fall off the list, as we can see this more often today with so much MMO inflation.

     

    The prices have to drop, or place a halt on the number of total MMO on the market. One has to give out for the other. Which would you rather have?

     

    I really like the way you think. You bring some truly unique perspectives to things.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon
    Originally posted by Loktofeit
    Originally posted by MMOExposed
    Originally posted by Fearum
    If gaming is your hobby and the game is worth 15$ a month it is fine. If you bitch about it being too much your either playing a shitty game or your just a cheap bastard and need to find a new hobby. I doubt there is cheaper hobby out there.

    thats not really the point.

    Example:

    if the total number of MMO on the market was ==1.

    And the sub fee was 15$ a month.

    Well paying 15$ a month grants you access to 100% of all MMO.

     

    Now if we keep the same sub fee cost, but increase the number of total MMO on the market to 5.

    Playing 15$ a month only grants me access to 20% of all MMO.

     

    Increase the total number of MMO again to 10.

    And 15$ a month only gets me access to 10% of all MMO.

     

    As we go on, the total number of MMO keep going up, but the price still remains the same. So at some point, most of the MMO will fall off the list, as we can see this more often today with so much MMO inflation.

     

    The prices have to drop, or place a halt on the number of total MMO on the market. One has to give out for the other. Which would you rather have?

     

    I really like the way you think. You bring some truly unique perspectives to things.

     

    Does not make sense. Your not taking quality into account.

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by MMOExposed
    Originally posted by Fearum
    If gaming is your hobby and the game is worth 15$ a month it is fine. If you bitch about it being too much your either playing a shitty game or your just a cheap bastard and need to find a new hobby. I doubt there is cheaper hobby out there.

    thats not really the point.

    Example:

    if the total number of MMO on the market was ==1.

    And the sub fee was 15$ a month.

    Well paying 15$ a month grants you access to 100% of all MMO.

     

    Now if we keep the same sub fee cost, but increase the number of total MMO on the market to 5.

    Playing 15$ a month only grants me access to 20% of all MMO.

     

    Increase the total number of MMO again to 10.

    And 15$ a month only gets me access to 10% of all MMO.

     

    As we go on, the total number of MMO keep going up, but the price still remains the same. So at some point, most of the MMO will fall off the list, as we can see this more often today with so much MMO inflation.

     

    The prices have to drop, or place a halt on the number of total MMO on the market. One has to give out for the other. Which would you rather have?

    logic flaw. you're assuming playing 10 mmos at once is something most/many players can do. in reality one good mmo is more than sufficient. I tried playing EVE and WOW at same time and rushing from a fleet to a raid then back to another fleet can be very stressful.

     

     

    image

  • Lovely_LalyLovely_Laly genevaPosts: 734Member

    I already posted same idea like 2 years ago, when I looked at past success of runescape.

    May be WoW can use 15$ sub as they have premium quality service to offer; other games concern, I would more see 5-8$ (scale to month/year payment) as beneficial, at least devs would be sure about income (not like item shop surprise).

    I still don't know why they never tried to use cheap sub system instate of premium service and such.

    To all who called OP cheap etc, think that people not have only game to pay / not all gamers live in "rich" country, so with low sub you can add clients base from like all over the world, which can be nice for players as they could meet mates living far from their home.

    I would make open servers and try to do my best for provide decent support and development to this game.

    Also I'm not against of Item Shop for cosmetic items.

    try before buy, even if it's a game to avoid bad surprises.
    Worst surprises for me: Aion, GW2

  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon

    Chea, no.

    I'd go the opposite route. Make people pay 50 a month so that they CAN'T play other games without spending more than their internet cost.

    The problem right now is not that we have so many games, it's that everyone is sticking their finger in all of them for shorter periods. Like bar skanks they mean just about as much to users. They are expendable and in heavy supply. You can dump a game for anything, there are what - about 400 waiting to be your "next" (chat roulette reference).

    Bring back MMO monogamy I would rally.

    Remember when someone told you they played x game and that meant it was the ONLY one they dedicated themselves to? Man, they could tell you all about it up and down. They knew the tricks and the things to avoid. Now people think giving a review is telling you the payment model and talking about what is in the cash shop and whether or not you have to buy it to pay to win.

    Love who you like but beware, when you spread your love between two masters, your love isn't all encompassing for either. No one heart can love two equally.

    TLDR - Can any man, in truth, be true to two masters at once?

  • RydesonRydeson Canton, OHPosts: 3,858Member Uncommon
         I'm all for B2P..  Today's devs have scared me off..  In  4 months people are shelling out $60, which is equal to that of any single player game or original content and NOT getting anything for it..   You want my $60 Mr Game Dev., then give us some good content to buy at the cash shop..
  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by Rydeson
         I'm all for B2P..  Today's devs have scared me off..  In  4 months people are shelling out $60, which is equal to that of any single player game or original content and NOT getting anything for it..   You want my $60 Mr Game Dev., then give us some good content to buy at the cash shop..

    lifetime subscriptions are a variation of B2P that has been tried and every single lifetime MMO has ended up f2p burning the lifetimers badly.

     

    I see no reason any other flavor of B2P would have a better success.

    image

  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon
    Originally posted by Robokapp
    Originally posted by Rydeson
         I'm all for B2P..  Today's devs have scared me off..  In  4 months people are shelling out $60, which is equal to that of any single player game or original content and NOT getting anything for it..   You want my $60 Mr Game Dev., then give us some good content to buy at the cash shop..

    lifetime subscriptions are a variation of B2P that has been tried and every single lifetime MMO has ended up f2p burning the lifetimers badly.

     

    I see no reason any other flavor of B2P would have a better success.

    Bingo, I would never do lifetime again because LOTRO did just that. Told us all if we paid for years upfront that they would have plenty of funds. We did it, they went F2P anyway after saying they had no plans to do it. GrrrrrrrrrRRRRR. Hulk getting angry.

  • fayknaymfayknaym Washington, DCPosts: 125Member
    I think it's more about time than money. To be honest even if all subs were $5 a month I would still only sub to one game because it's all I have time to play, especially if it's a game I really enjoy, it would be the only game I'd want to play.
  • NorseGodNorseGod Behind Enemy Lines, FLPosts: 856Member

    AO has a $5 sub plan, are you playing that game?

    IMO,I can afford $15, so it's not an issue for me personally. IMO, If I couldn't afford $15 per month, I wouldn't be playing and looking for a job. IMO

    Censorship is intended to create an illusion that one side of the debate is correct and unopposed. Silence is not consent.

  • kzaskekzaske Boise, IDPosts: 518Member
    Originally posted by Fearum
    Originally posted by Loktofeit
    Originally posted by MMOExposed
    Originally posted by Fearum
    If gaming is your hobby and the game is worth 15$ a month it is fine. If you bitch about it being too much your either playing a shitty game or your just a cheap bastard and need to find a new hobby. I doubt there is cheaper hobby out there.

    thats not really the point.

    Example:

    if the total number of MMO on the market was ==1.

    And the sub fee was 15$ a month.

    Well paying 15$ a month grants you access to 100% of all MMO.

     

    Now if we keep the same sub fee cost, but increase the number of total MMO on the market to 5.

    Playing 15$ a month only grants me access to 20% of all MMO.

     

    Increase the total number of MMO again to 10.

    And 15$ a month only gets me access to 10% of all MMO.

     

    As we go on, the total number of MMO keep going up, but the price still remains the same. So at some point, most of the MMO will fall off the list, as we can see this more often today with so much MMO inflation.

     

    The prices have to drop, or place a halt on the number of total MMO on the market. One has to give out for the other. Which would you rather have?

     

    I really like the way you think. You bring some truly unique perspectives to things.

     

    Does not make sense. Your not taking quality into account.

    Paying a sub does not mean that it is a higher quality game.  Want proof, Vanguard SoH.

    image

  • jimdandy26jimdandy26 salem, ORPosts: 527Member

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,649Member Uncommon
    Originally posted by Robokapp

    lifetime subscriptions are a variation of B2P that has been tried and every single lifetime MMO has ended up f2p burning the lifetimers badly.

    Lifetime subs don't "end up" going F2P unless the devs are imbiciles. Lifetime subs are created to front load the revenue before going F2P. No one but a complete idiot would create a lifetime sub for an MMO because three years in you've just given up not only a massive chunk of revenue, but a massive chunk from the group most likely to still be paying.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon
    Originally posted by kzaske
    Originally posted by Fearum
    Originally posted by Loktofeit
    Originally posted by MMOExposed
    Originally posted by Fearum
    ...snip

    thats not really the point.

    ...snip

     ...snip

    Does not make sense. Your not taking quality into account.

    Paying a sub does not mean that it is a higher quality game.  Want proof, Vanguard SoH.

    Vanguard that went F2P right? They had aging graphics and soooo many bugs. They knew that their quality wasn't up to snuff. Let me tell you how messed up their bugs were, you could disconnect your network cable and play the game, it tracked your movement client side and didn't check if that was allowed on the server, when you reconnected your network cable, the server was told your new coordinates and you could teleport aggro free small distances. I don't know if they fixed it but I certainly remember it.

  • Ambros123Ambros123 Neverneverland, TNPosts: 877Member

    i wish companies would get rid of the set in stone $15 and actually price a sub to the quality of their product. 

    For instance DDO.  DDO's sub/VIP is the standard $15.  However the quality of the game is so sub par compared to other MMOs in every catagory (The games saving grace is the IP, without the D&D IP then that game would have been shut down long ago I would wager).  Chargin $15 is a coplete rip off even considering the whole monthly TP stuff.  I say a rip off because look at the trickle of content compared to other MMOs, bugs galore and new bugs whenever they fix something, long unfulfilled promises, postponement on features on a regular basis, ect ect ect.

    Charging $15 is a rip off when you consider all those factors.  People are doing the exact same crap they were doing a year ago as is content.  Yes there is the FR stuff but that is very little, by far and wide players are rehashing old content over and over again.  Now if they charged $5-$8 then I've be fine with that but keeping a $15 sub price for a highly subpar game in comparison to other P2P MMOs is unsat.

    In short developers/producers should curtail their sub pricing as it fits their game.  With the numberous good quality F2P/B2P MMOs coming out and the ones already in existance MMOs like DDO will be left in the dust.

  • NovusodNovusod Lakewood, NJPosts: 892Member Uncommon
    Originally posted by Traugar
    If a game is worth 15 bucks then people will pay it.  If not then they won't.  The issue is the developers keep making such shallow games that aren't worth paying for.  If a game has some true depth to it then I won't have time to be playing 3 or 4 games at the same time.  

    This^

    These games that coming out recently are not even worth $5 a month. Start making good games again and people will pay their $15 sub.

  • jimdandy26jimdandy26 salem, ORPosts: 527Member
    Originally posted by Ambros123

    i wish companies would get rid of the set in stone $15 and actually price a sub to the quality of their product. 

    For instance DDO.  DDO's sub/VIP is the standard $15.  However the quality of the game is so sub par compared to other MMOs in every catagory (The games saving grace is the IP, without the D&D IP then that game would have been shut down long ago I would wager).  Chargin $15 is a coplete rip off even considering the whole monthly TP stuff.  I say a rip off because look at the trickle of content compared to other MMOs, bugs galore and new bugs whenever they fix something, long unfulfilled promises, postponement on features on a regular basis, ect ect ect.

    Charging $15 is a rip off when you consider all those factors.  People are doing the exact same crap they were doing a year ago as is content.  Yes there is the FR stuff but that is very little, by far and wide players are rehashing old content over and over again.  Now if they charged $5-$8 then I've be fine with that but keeping a $15 sub price for a highly subpar game in comparison to other P2P MMOs is unsat.

    In short developers/producers should curtail their sub pricing as it fits their game.  With the numberous good quality F2P/B2P MMOs coming out and the ones already in existance MMOs like DDO will be left in the dust.

    That is nowhere near realistic. Unless you honestly think publishers (not to mention fanboys) are releasing products knowingly subpar. Yes, cashgrabs happen, but in general the devs who released Swtor for example think they have done a great job. You can take pretty much any marketing class and they will tell you, the hardest conversion point is 0-.01. If they can get you to spend a pennie, then likely you will spend a dollar. Setting a $5 price point generally makes you less money than setting a $15 dollar one, and for those cases its not, its why f2p and cash shops are so lucrative. Look at how well sparkle ponies sell in wow for example.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

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