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Pathfinder Online: It's UNITY!

MumboJumboMumboJumbo LondonPosts: 3,221Member

Update #29: It's UNITY!

Unity

 

 

This is an announcement we've been anxious to make for a very, very long time.  The core of our software - the beating heart - of Pathfinder Online will be Unity.

We have been evaluating solutions in this space for more than a year, seeking the best fit of performance, code quality, reliability and flexibility. Over that time, Unity has moved to the center of our decision matrix. Yesterday we were able to complete negotiations and now we can make this announcement.

There are going to be several follow up announcements related to this big news - some you may be able to guess, but some will be a surprise! Over the next couple of days we'll be continuing to expand this story to explain how Unity helps us reach our goals and what it means to you, the players.

Our thanks to everyone at Unity who helped make this possible! Here's to a long and profitable relationship!

 

Pathfinder Online:

Pathfinder Online is designed to encourage human interaction between players. Economics, politics, and diplomacy will all play a huge part in this fantasy world. Originally a tabletop RPG, Pathfinder's world promises exploration and warfare in addition to player interaction. The tabletop RPG roots are influencing much of the character progression, a staple of MMOs. The fundraising goal is massive, but the developer is well on its way to the finish line. gameinformer ks compendium

 

Series of Unity Announcements:

(1) Unity Announcements: Macintosh Version!

 

Comments

  • erictlewiserictlewis Cottondale, ALPosts: 3,026Member Uncommon

    If that is the same unity engine that BSG uses, then your setting yourself up for fail right off the bat.

  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Originally posted by erictlewis

    If that is the same unity engine that BSG uses, then your setting yourself up for fail right off the bat.

    I'm not sure it's going to be a browser experience like BSG. The whole Middleware approach needs announcing.

     

  • skamperskamper Houston, TXPosts: 252Member

    Who cares? And what is the point of the thread?

     

    And to those saying a game is going to be bad because of the engine are retarded.

  • jimdandy26jimdandy26 salem, ORPosts: 527Member
    Originally posted by skamper

    Who cares? And what is the point of the thread?

     

    And to those saying a game is going to be bad because of the engine are retarded.

    that is not entirely accurate. Each and every engine has a number of positives and minuses involved with thier use (otherwise there would only be a single engine) and while i share your sentiment, that calling the game bad entirely based on engine is ludicrous, this is fairly founded here. Unity in many ways is a "beginners" engine, which makes it great for indies and the like, but for something that should stand to have a great deal of polish, essentially a AAA title, Unity appears to be a poor choice.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • DeaconXDeaconX Toronto, ONPosts: 3,067Member

    While the UNITY engine can do some decent things, I wouldn't consider this something to get excited about.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • PilnkplonkPilnkplonk zagrebPosts: 1,532Member

    A good choice. If they go at it in a right way, it's going to be profitable for all parties, and if they don't... well the bestest engine in the world wouldn't help them...

    No, really. Unless they go overboard trying to implement "revolutionary gfx" or somesuch Unity will save them a lot of time and energy better spent on the core design - which is that they should be concentrating on anyways, considering the profile of their game. The players nowadays demand original and quality gameplay rather than flashy effects and gazillion polygons and Unity is perfectly suited for that. It's the GM studio of 3D world.

  • PilnkplonkPilnkplonk zagrebPosts: 1,532Member
    Originally posted by jimdandy26
    Originally posted by skamper

    Who cares? And what is the point of the thread?

     

    And to those saying a game is going to be bad because of the engine are retarded.

    that is not entirely accurate. Each and every engine has a number of positives and minuses involved with thier use (otherwise there would only be a single engine) and while i share your sentiment, that calling the game bad entirely based on engine is ludicrous, this is fairly founded here. Unity in many ways is a "beginners" engine, which makes it great for indies and the like, but for something that should stand to have a great deal of polish, essentially a AAA title, Unity appears to be a poor choice.

    "Polish" has nothing to do with a game being "indie" or "AAA". Duh. The difference is how much emphasis you place on original gameplay itself rather than flash around an aged core. If I had an AAA budget and wanted to attempt a truly original and yet polished game, I'd choose Unity because the slight compromise in performance would give me an enormous return in terms of time spent on fiddling and polishing gameplay itself - and you need that if you want to do something new properly....

    And if you manage to do something truly new AND polished, no one is going to give a damn about gfx or fancy shmancy VOs. Hence Minecraft.

  • Kuro1nKuro1n GothenburgPosts: 771Member
    Seems lots of people here have no idea what Unity is capable of. Also it is hardly a 'beginners' engine, but rather a widely available pack which is very cheap.
  • BlackUhuruBlackUhuru Of Angels, CAPosts: 770Member

    Unity is a very good choice!

    Open Source for players to add their own content...

     

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Kuro1n
    Seems lots of people here have no idea what Unity is capable of. Also it is hardly a 'beginners' engine, but rather a widely available pack which is very cheap.

    City of Steam used Unity, and it's turning out pretty good.

    I've messed around with it myself and I think what it allows a developer to do is to work on their design, not the subsystems of the game.

    If the game doesn't turn out OK, I don't think it'll be because of Unity.

    I can not remember winning or losing a single debate on the internet.

  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon

    Unity seems like a good choice features wise, although I'm not sure how good it is in practice. Interstellar Marines uses Unity and looks alright, but it doesn't have any big, open areas.

    http://www.youtube.com/watch?feature=player_embedded&v=LW5GeY7lp7s#!

  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Originally posted by skamper

    Who cares? And what is the point of the thread?

    Generally it's interesting knowing which engine a mmorpg is using (mmo = connectivity of many players, good design, good engine and good implementation) &

    ... how much the developers feel comfortable disseminating information on their choice, use and other reasons for using such.

    Afterall mmorpg players include a large number of technologically knowledgeable people who's opinions are invariably insightful on all sorts of aspects. Eg see diagram of HeroEngine Client-Server Architecture:

    http://www.heroengine.com/wp-content/uploads/2012/04/heroengine_marketing_architecture.png

  • AlberelAlberel LondonPosts: 1,121Member
    Originally posted by Kuro1n
    Seems lots of people here have no idea what Unity is capable of. Also it is hardly a 'beginners' engine, but rather a widely available pack which is very cheap.

    Due to Unity being so readily available to developers on a budget it has a very mixed catalog of software titles using it it. Many of those titles have problems that some people seem to mistakenly blame on the engine whilst there aren't many (any?) games that have truly shown the full extent of what it can do. Their reasoning is akin to saying the Unreal engine is bad just because someone made a bad mod on it... Unity is quite a flexible kit and for the most part the quality of anything built on it is down to the developer.

    This has actually piqued my interest in Pathfinder now. It could give the devs an unusual amount of flexibility for development...

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,666Member Uncommon
    Originally posted by skamper

    Who cares? And what is the point of the thread?

    And to those saying a game is going to be bad because of the engine are retarded.

    They're not retarded. They just lack both the talent and creativity to use the engine beyond the sample code it comes with. In most cases, though, they have little or no knowledge of the engine outside of a game they saw or, at best, tinkering with sample code. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MumboJumboMumboJumbo LondonPosts: 3,221Member

    Updated the OP: Update #30: Unity Announcements: Macintosh Version!

    MacSupport

     

    UNITY enables us to do a Windows and OSX version of the game with a minimal amount of parallel development.  Most of the work will be done on code shared between both platforms, making it economical for us to support the Mac.

    Making an MMO requires a lot of different types of software to co-exist - software that has to run on your computer (the client) and software that has to run on ours (the servers).  A key strategy of Goblinworks is to reduce development risk by using tested, 3rd party solutions to many aspects of the game so that we can focus our engineering on game mechanics, UI, and the interaction of game-world objects with each other.  That means that we intend to license a number of different tools from a number of different vendors.  All of those pieces need to be harmonized on both the clients and the servers, and they have to be tested to ensure they are secure, scalable and consistent.  

    UNITY takes us a long way down that path, but not all the way. [Cont'd...]

     

     

  • ScarfeScarfe londonPosts: 281Member

    Over that time, Unity has moved to the center of our decision matrix.

    Bloody BS corporate speak. 

    currently playing: DDO, AOC, WoT, P101

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Loktofeit
    Originally posted by skamper Who cares? And what is the point of the thread? And to those saying a game is going to be bad because of the engine are retarded.
    They're not retarded. They just lack both the talent and creativity to use the engine beyond the sample code it comes with. In most cases, though, they have little or no knowledge of the engine outside of a game they saw or, at best, tinkering with sample code. 


    I tinkered with Unity, and it seemed pretty impressive. The time to go from zero to something that worked was very short. What could be done seemed limited mostly by how much effort was put into it, not by artificial restrictions in the engine.

    I can not remember winning or losing a single debate on the internet.

  • maskedweaselmaskedweasel houston, TXPosts: 7,277Member Uncommon
    Originally posted by lizardbones

     


    Originally posted by Loktofeit

    Originally posted by skamper Who cares? And what is the point of the thread? And to those saying a game is going to be bad because of the engine are retarded.
    They're not retarded. They just lack both the talent and creativity to use the engine beyond the sample code it comes with. In most cases, though, they have little or no knowledge of the engine outside of a game they saw or, at best, tinkering with sample code. 

    I tinkered with Unity, and it seemed pretty impressive. The time to go from zero to something that worked was very short. What could be done seemed limited mostly by how much effort was put into it, not by artificial restrictions in the engine.

     

    Pretty much,  like Deacon said,  the Unity engine CAN do some pretty amazing things,  personally its ability to port to different platforms is one of  the best reasons to use it  (most especially in mobile development)  but I wouldn't really make a big fuss over it otherwise.

    "Loan me a Dragon I wanna see space"


    image

  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Originally posted by Scarfe

    Over that time, Unity has moved to the center of our decision matrix.

    Bloody BS corporate speak. 

    Well they plan to provide more updates on the choice coming over the next few days, Brian Fargo and chums have also gone for Unity, probably for similar reasons: 

    Unity Chosen to Drive Wasteland 2

  • BlueMountainBlueMountain Philadelphia, PAPosts: 147Member
    Unity also supports Linux, according to the Unity website.

    To dream, perhaps to be.

  • winterwinter El Paso, TXPosts: 2,276Member Uncommon
     The Games only alittle over 60% funded and only has days left on kickstarter. I think Pathfinder has bigger thing to worry about then the unity engine. If they don't make their kicstarter goal it will be several more years, if ever before pathfinder  see light of day. By which time any engine they use will be outdated.
  • DakcenturiDakcenturi Nashville, TNPosts: 29Member
    Originally posted by MumboJumbo
    Originally posted by Scarfe

    Over that time, Unity has moved to the center of our decision matrix.

    Bloody BS corporate speak. 

    Well they plan to provide more updates on the choice coming over the next few days, Brian Fargo and chums have also gone for Unity, probably for similar reasons: 

    Unity Chosen to Drive Wasteland 2

     

    They usually do their updates every other Wed and tomorrow should be their next one. I expect to see a lot more info around Unity and what it means for the game then.

  • adam_noxadam_nox hays, KSPosts: 2,035Member Uncommon
    Unity is fine for retro games like wasteland 2 and shadowrun returns and project eternity.  Those games are throwbacks to baldur's gate era.  Unity is NOT good for a serious mmo, it will be hamstrung by it's limitations.  Whether people think that it's capable of great things or not, so far there's been no examples of anything great about Unity.
  • BlueMountainBlueMountain Philadelphia, PAPosts: 147Member
    Originally posted by winter
     The Games only alittle over 60% funded and only has days left on kickstarter. I think Pathfinder has bigger thing to worry about then the unity engine. If they don't make their kicstarter goal it will be several more years, if ever before pathfinder  see light of day. By which time any engine they use will be outdated.

    Well that is radically different from my infomation. They are already fully funded from investors. This kickstarter is to add some talent to their dev staff and get the game ready for testing earlir. If they make the million it should enter early enrollment in 2015 instead of 2016. If they make two million (doesn't look likely) it would be even earlier. They have plans ready in case they get 3 million.

    To dream, perhaps to be.

  • DakcenturiDakcenturi Nashville, TNPosts: 29Member
    Originally posted by adam_nox
    Unity is fine for retro games like wasteland 2 and shadowrun returns and project eternity.  Those games are throwbacks to baldur's gate era.  Unity is NOT good for a serious mmo, it will be hamstrung by it's limitations.  Whether people think that it's capable of great things or not, so far there's been no examples of anything great about Unity.

    Being a Unity developer I disagree. The only direct limitation of Unity as far as MMOs is the server/client architecture and possibly the UI.

    There are already solid, professionally built assets for those to be used in combination with Unity. Furthermore, with the experience they have on their team they could just as easily homebrew their own system to tie in with Unity. I would assume they've likely gotten the source code for Unity as part of their negotiation to make it even easier to tie in their own systems.

    Finally, Unity has a lot of great functionality and enhancements that you might not get with MMO specific engines that will help speed up their development.

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