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in the beggining games were alternative worlds where you would enter in order to play in a balanced enviroment as the player of the game, the designers wanted to create a world, a universe
But now, there has been a few changes, more specifically the rewards for failing/dying have been reduced immensly compared to older games and the rewards for doing almost minor unimportant things have been increased like:
"Wooh, you reached level 52 without breaking your spine, congratulations your awesome, also your the stories chosen one and your incredibly skilled"
It seems games have become more of a tool to make gamers feel better for themselves by paying money even though they dont deserve to feel better about all those achievements since most achievements are silly and fake, and i am not only talking about the silly achievement system but also things like "i ve spend millions of hours ingame doing repetitive task in order to get top gear, i deserve respect because i achieved something"(which doesnt require any skill)
it seems designers forgot about making Balanced universes and just focus on finding ways to make gamers feel better about themselves for the money they spent