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New Alpha Video (Levequest & Party Combat)

RecoreRecore Posts: 5,095Member Uncommon

Lastest video is out and finally we get to see some group combat.

 

http://www.youtube.com/watch?v=4sesZWFsluM

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Comments

  • EnsiferEnsifer Oak Lawn, ILPosts: 41Member
    Looks really good, thanks for posting!
  • volttvoltt richmondhill, ONPosts: 269Member
    i love how fluid the animations and gameplay looks, Cant wait to play
  • XAPKenXAPKen Northwest, INPosts: 4,918Member Uncommon
    Originally posted by voltt
    i love how fluid the animations and gameplay looks, Cant wait to play

     

    Ditto, animation and environment art are both excellent.


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  • Snowdon_CloudripperSnowdon_Cloudripper Chickasha, OKPosts: 584Member
    really nice and its only Alpha build. I would like to see the Skillchains or limit breaks next.

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  • ezpz77ezpz77 Beale, CAPosts: 227Member
    Looks great. Does anyone know if you'll be able to rescale the UI because as it was in that video it took up way too much of the screen.
  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,357Member Uncommon
    OMG! I cant wait! Tired of all the junky mmos out these days!

    image

  • KuraphimaruKuraphimaru Mississauga, ONPosts: 1,290Member Uncommon

    Felt a tad static but nonetheless looked exiting.

    image

  • zephyrszephyrs San Antonio, TXPosts: 25Member
    It looks pretty. UI looks huge, but I'm sure it's scalable. I still won't be buying on release. I'm hoping this game will be great, but I've been burned too many times by other games to buy anything on release.
  • MoodsorMoodsor HerningPosts: 650Member Uncommon
    Wow I cannot wait for a release :) Already own the CE of the original game so, excited to finally get something out of all the money i paid for it.

    image
  • zevni78zevni78 grimsbyPosts: 1,133Member Uncommon
    I wish they'd get some people in these vids who actually know how to play, i'd do it if they asked nice. And for feck's sake SE, fire that editor!
  • KumateKumate Asheville, NCPosts: 69Member

    Look I am a huge FF fan playing from the Nintendo ear up till now, but on the MMO front this looked BORING.  Pretty graphics doesn't make the game fun.  Yes the animations looked great but they all stood around and just attacked the big Mob with very little purpose. 

    The level quest looked boring, go kill set amount of mobs ..and the bow action was slow and repetative.  He just kept shooting the same three arrow button combo.  It was beyond boring.  He didn't even need to move, just stood there and hit button 2. 

     

    Please don't say it was the "player"  because it doesn't matter if you run around with your head cut off to stay active because obviously you can just stand in place and win anyways.

    Pretty game = yes

    Beautiful Squaresoft animation = yes

    New UI = yes

    Innovation = no

    Boring Combat = yes  It is wow combat without the fluidiness.  I mean there are huge pauses between the next action.  If you are not geared in wow you have to move around and plan your attacks..even in one of the easiest games on the market.

    Same old level system = yes...but that would be fine if combat was actually fun.  Tera does this well.

    They have not made a game with the Final Fantasy feeling since Final Fantasy XI and X. 

    Just very disappointed, I miss my old games.

     

  • ezpz77ezpz77 Beale, CAPosts: 227Member
    Originally posted by Kumate

    Look I am a huge FF fan playing from the Nintendo ear up till now, but on the MMO front this looked BORING.  Pretty graphics doesn't make the game fun.  Yes the animations looked great but they all stood around and just attacked the big Mob with very little purpose. 

    The level quest looked boring, go kill set amount of mobs ..and the bow action was slow and repetative.  He just kept shooting the same three arrow button combo.  It was beyond boring.  He didn't even need to move, just stood there and hit button 2. 

     

    Please don't say it was the "player"  because it doesn't matter if you run around with your head cut off to stay active because obviously you can just stand in place and win anyways.

    Pretty game = yes

    Beautiful Squaresoft animation = yes

    New UI = yes

    Innovation = no

    Boring Combat = yes  It is wow combat without the fluidiness.  I mean there are huge pauses between the next action.  If you are not geared in wow you have to move around and plan your attacks..even in one of the easiest games on the market.

    Same old level system = yes...but that would be fine if combat was actually fun.  Tera does this well.

    They have not made a game with the Final Fantasy feeling since Final Fantasy XI and X. 

    Just very disappointed, I miss my old games.

     

     

    Let's be honest. SE was never going to make an MMO with very mobile, movement intensive combat. In that video it did look like a snoozefest, but it was only level 20. There is a positional/conditional combo system, or at least there was in the original. I haven't seen anything mentioned about it for ARR yet, but that would help to make combat less static. 

  • MethiosMethios Brandywine, MDPosts: 157Member
    What's the difference between 1.0 levequest and ARR levequest exactly?
  • trepotrepo AL, ABPosts: 119Member
    Originally posted by Faelar86
    What's the difference between 1.0 levequest and ARR levequest exactly?

    The big difference is that in 1.0 you had to "activate" the leve at the aetheryte. Basically, you were going to some random camp that has an aetheryte, activate the leve and go do it. Then teleport back to aetheryte, accept another one etc. This looks like there will be less running back and forth and also, NPCs give leves.

  • thinktank001thinktank001 oasisPosts: 2,027Member Uncommon
    Originally posted by ezpz77

     

    Let's be honest. SE was never going to make an MMO with very mobile, movement intensive combat. In that video it did look like a snoozefest, but it was only level 20. There is a positional/conditional combo system, or at least there was in the original. I haven't seen anything mentioned about it for ARR yet, but that would help to make combat less static. 

     

    I seriously hope there will be more to positioning and combos with other player skills.   Right now that combat looks terrrrrrrrrrible.

     

  • Allacore69Allacore69 Casselberry, FLPosts: 839Member

    I'm so excited I can't wait!

    image

  • drivendawndrivendawn montgomery, ALPosts: 1,242Member Uncommon
    Its been common knowledge that FFxiv was not going to have action combat so I guess that makes it terrrrrrible or whatever. Anyway combat looks fine especially for lvl 20 with not even half your skills yet and yes there will be more position based combos as you level to make it more interesting.
  • alakramalakram malagaPosts: 2,223Member Uncommon
    Yep it looks good.

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  • drivendawndrivendawn montgomery, ALPosts: 1,242Member Uncommon
    Originally posted by trepo
    Originally posted by Faelar86
    What's the difference between 1.0 levequest and ARR levequest exactly?

    The big difference is that in 1.0 you had to "activate" the leve at the aetheryte. Basically, you were going to some random camp that has an aetheryte, activate the leve and go do it. Then teleport back to aetheryte, accept another one etc. This looks like there will be less running back and forth and also, NPCs give leves.

    Actually, you'll notice that when they accept the leve from the npc it goes into their quest log and it looks like you'll be able to activate it from there whenever you want. That is a big improvement over 1.0. In 1.0, when you accepted the leve, it activated on its own, bringing up the 30 min timer for the leve. Then you had to check your map and rush to the location in order to get the time experience bonus. Now you'll be able accept the leve, check your map, run to the location and then activate it. The point is, you can activate the leve at any time, from virtually anywhere which is much more convenient!

  • Hamger8Hamger8 College Point, NYPosts: 78Member
    Just letting u know the people that are playing dont know how to play for shit it can be way better then that. They are putting hit animation etc in beta so it will be way better :D.
  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member
    Originally posted by DarknessReign
    really nice and its only Alpha build. I would like to see the Skillchains or limit breaks next.

    This ^

    I want to see a tanking perspective too.

    I like the idea of combat being more tactical and strategic than all of the bunny hopping circle straffing all of the newer MMOs seem to have.

    There is a time and place for that - consoles IMO - I'd love to play GW2 on my 360 but on PC it just doesn't feel right.

    Though I'd love to see FFXIV on 360 too, come on SE!

  • SatimasuSatimasu Winter Park, FLPosts: 900Member Uncommon
    Originally posted by BadSpock

    There is a time and place for that - consoles IMO - I'd love to play GW2 on my 360 but on PC it just doesn't feel right.

    Though I'd love to see FFXIV on 360 too, come on SE!

    That's a Microsoft problem more than SE's. Tell them to stop being punks and let people use Silver accounts. Also tell them that they want to play with other people on other consoles, and not just themselves. Maybe they'd buckle for SE if people did that?

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  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member
    Originally posted by Satimasu
    Originally posted by BadSpock

    There is a time and place for that - consoles IMO - I'd love to play GW2 on my 360 but on PC it just doesn't feel right.

    Though I'd love to see FFXIV on 360 too, come on SE!

    That's a Microsoft problem more than SE's. Tell them to stop being punks and let people use Silver accounts. Also tell them that they want to play with other people on other consoles, and not just themselves. Maybe they'd buckle for SE if people did that?

    Well they did it for FFXI so I imagine they'll maybe work with SE for a 360 version or maybe hold off and wait for a 720 version if XIV is successful.

     

  • SatimasuSatimasu Winter Park, FLPosts: 900Member Uncommon
    Originally posted by BadSpock
     

    Well they did it for FFXI so I imagine they'll maybe work with SE for a 360 version or maybe hold off and wait for a 720 version if XIV is successful.

     

    They only did it because 360 wasn't that big at the time, and there wasn't an MMO on the system. Now that they aren't in that position anymore, they can be as snooty as they want. They want SE to make it be Gold users only, and on Microsoft servers only. I wouldn't want to play that. Here's hopin' though.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
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  • UNH0LYEV1LUNH0LYEV1L Summerville, SCPosts: 412Member Uncommon
    Video looked really good.  I wanna see some one not clicking skills though, and also movement while using skills.  I hated the movement during combat in the first take of FFXIV.


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