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The Bad Stuff:
Carnage Quests: Kill x of y quests that auto accept and clutter your quest log. They need to allow us to auto decline carnage quests.
Eight Billion Currencies: Seriously? Its just too much. Streamline this garbled mess please.
Faction Grinds: Oh boy more factions to grind out rep with. Lock up best in slot armor enchants behind 2 months of daily quests. Stupid.
Lag/Disconnects/Bugs: There are tons of bugs in the game. Sound effects sometimes reverberate and echo to infinity until my speakers start to crackle. Bugged boss fight and mechanics. They are good at squashing bugs, but there are more to squash than I have seen in this game before.
The Good Stuff:
Dimensions: Instanced player housing. I'll take it. Player crafted housing items, ability to place, scale, rotate objects anywhere. Even suspended in mid air. Change weather, time of day, music. They add new items about twice a week. Just got practice dummies. Great RP tool. Great addition to any mmo.
Hunt Rifts: Best implementation of Rift events so far. Purchase a lure for a specific boss. Open up a tear with it. Repel waves of invasions. Place and upgrade turrets and healing wells. Engage in multi phase boss fights. All out in the open world. Anyone can join in and since there is no more mob tagging, everyone gets rewards. Well done.
Crafting: Crafting got some much needed love this xpac. As mentioned earlier, crafters can now create dimension items. The resources are spread throughout the entire game not just the new zones which is nice. Augments are now craftable. They used to be drops only, but now crafters can make augments and enhance items during the crafting process. Best change they did to crafting, imo is they made it raid ready. You dont have to grind regular dungeons in order to gear up for expert dungeons. Then grind expert dungeons in order to gear up for raids. Crafted gear has all the stats you need to get into tier 1 raids. You can be a fresh 60, buy your gear, and start raiding if thats what you want to do. Personally, I dont raid, but I do enjoy the occasional dungeon. Its nice to be able to heal effectively in expert dungeons from gear I crafted myself or bought from other crafters.
graphics are better, textures sharper.
sound and music is well done
setting is awesome. sort of sci fi horror mixed in with fantasy.
no more mob tagging woot
new souls are fun
old souls were revamped and really shine at 60
run speed has been increased both in and out of combat is. feels less sluggish
artifact collections unlock some really great puzzles
some of the new zone invasions are badass
cookin/fishin/campfires/tents great for downtime and rp
still the best customizable ui of any mmo Ive played.
The stuff I care about and score: 8/10
Solid, multi layered, viable crafting
Interesting soul system and combat options
Tons of non instanced massively multiplayer content
For a game that started off as a tiny wow clone, it has really changed for the better in almost every way. Still has some old annoying features and mechanics that I hope to see go away some day. Thats the thing about these devs. They have proven they are not afraid to add, change, scrap, or try out new things in this game. They have proven that they listen to their community. They earn my 15 dollars a month with constant fixes, updates and additions to the game.
thanks for reading!