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This was my first MMO. It was called Horizons back then, when i first started playing it. It had fun crafting, armor, weapons, housing, colored dyes for armor ..
It had so many different kind of races to play, and Dragons, you could even fly.
It had a really diverse class system, sort of reminds me a little of how Rift has the different souls you can combind together.
And i loved the (what they call dynamic events in todays MMO's), NPC's would attack and take over towns if they wheren't stopped. Was always fun joining groups to help repell and conquer them. ( was told they dont run these any longer /Sad )
Yeah the mobs started all looking the same, other MMO's like LII, WOW, EQ2 came out with better looking graphics and smoother animations etc, but its funny how most seemed to offer less satisfaction than the older games did, like Horizons.
So many Classes are not fun to play, and you cant mold or change them to make them how you would like them to be. So many worlds are just static and nothing ever changes or happens.
Why craft in most MMO's, you get better from quest or BG's ( seems to be the case for the most part )
The Genre seems to be settle for less, its easier and faster to get.
In Rift you used to have to do quest to get more souls, now they are all given to you. Not saying all this is bad, but there is little or no feeling of accomplishing much anymore in the new MMO's.
I think the work we put into the old ones gave us a sence of belonging .. and the new games, while they have better graphics, raiding and BG's ... they still lack something that the older games gave us .. what do you think ?