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So in case your wondering why I say Darkfall: uw will be dead after 3 months, its because of the rules below and the fact that its been proven that in todays mmo market ffa full loot pvp games just do not survive anymore sadly, Now you might argue about Eve Online, but that game was near death till Plex came out and people could play for free on someone else's dollar.
Read the general mmorpg rules below. Especally number 3, because this is where games like mortal online and darkfall failed. Also before you say I dislike pvp, i don't, I don't mind if its forced, what I do dislike is the full loot aspect of it, well that and the fact max lv chars can pick on lowbie/newbies and get away with it.. usually, there are sometimes other players who will take time out of their day to protect said lowbies. Take the full loot away from darkfall UW and i'd defentally play. Don't mind so much about picking on lowbies, its not something I do and i feel people that do that are cowards who can't handle a real/even fight.
Here are the rules below, and for the most part they are true. Number 3 is one of the major reasons why games like MO, DF etc fail. That and what I mentioned earlier.
Rule#1 - MMORPGs are PVE games with PVP elements, not the other way around.
Rule#2 - Any MMO that forces PVP fails.
Rule#3 - Enticing PVEers to PVP is different than forcing them to. NO scenario/idea that forces it has succeeded.
Rule#4 - The same as Rule#3 can be applied to RP - you cannot force it.
Rule#5 - Before you get lippy, remember Rule#1.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!