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Ok, so I gave AoC a try about a year ago or so and it didn't really stick for me. No particular reason- I just tried it at a bad time. Some super overly hyped games were just releasing (TERA, for one) and I got sucked away and just let my sub run out. Realizing I never gave it a proper chance, and that I didn't particularly dislike my time in the game, I decided to return and give it another whirl!
I like going in knowing what I'm about to deal with, for better or worse, so I had a couple of questions:
A ) How does the population/longevity of the game appear? I don't care about how many servers there are, only what those servers look like on the inside. Good number of folks still poking their heads around and doing stuff? Also, does it appear that there are enough players across the servers to give AoC a pretty decent amount of time left up and running? I'd hate to get settled in, max out my toon, and have funcom decide to shelf the game ;_;
B ) How does the end game PvP grind look? I'm a PvPer at heart, and that's exactly what I want to do. 1) Can I get PvP gear purely by PvPing, or some other non dungeon running method (even buying off the cash shop. If its a non-PvE grind option, I'm interested in it). 2) If I don't have PvP armor, what sort of disadvantage would I be against a person who does have it? Lets make it easy- lets assume we are of similar skill levels here. Assuming we are similarly skills, would I have ANY shot of beating them? 3) If I have the PvP armor from the cash shop, if any exists, how would I stand in situation #2? More of an even ground? I don't need the best stats, just acceptable.
C ) Demonoligist still any good? That was my main when I quit and if they got nerfed into oblivion or something I'd like to know sooner than later so I can reroll and NOT waste my extra level point thingies I accumulated on him.
Thanks in advance!