It looks like you're new here. If you want to get involved, click one of these buttons!
Today Tasos echoed something I have been saying for years. Something that always brings out the screaming themepark fans who just cannot see how games function without them.
Instances are there to help the developers, not the players.
Tasos says, roughly,
"On instances let me just say, we never had them, we don't have them, and we might never have them. They don't agree with our philosphy for a massively multiplayer game. ... We want player interaction to be at the major possible level and we don't want to limit it by instancing. Instancing is really not in our DNA...We don't want to take away from that. We don't like the instances, and if we ever do go to any form of instancing, it will be to improve our user experience, and not because they are more convenient to us. Because usually instance are used for technical reasons, for convenience of the developer."
I've always aid that instances are band aids for poor game design. Developers that rely on instancing do so because they can't figure out how to make a balanced MMO without it.
If you took instances out of WoW it would fall apart. EQ suffered without instances (in terms of camping rare spawns, not general leveling. General leveling flourished without instancing).
However, DAoC functioned perfectly without instances. I never waited in line for a mob spawn. Nobody ever stole my kills (which I always found to be a dumb objection anyway, because if someone were to go about stealing your kills, they could do it in the public zones just as easily)
If a dev adds instancing, it's because its sooo much easier to half ass a game and plop instances in, than think about an MMO as en entire ecosystem. Most MMOs are becoming a collection of side games all stapled together, seperated by instances. They are no longer big cohesive units.
I'm glad to see that Aventurine, one of the only companies that sees instances for what they are, a crutch, is also one of the ONLY MMO companies to GROW after launch in the last 8 years,