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When did players start to accept the fact that it's okay for PvP to be completely instanced?
EverQuest II's 2006 Nagafen Server was a World PvP Server. It worked.
SWG's PvP was World PvP. It worked.
Ever since WoW, PvP has become pure trash. And to make matters worse, "World PvP" has become such a loose term that anything that isn't completely structured is considered World PvP, e.g., SWTOR's Ilum - a dedicated area for PvP. This isn't World PvP. It's trash.
Servers should go like this:
Server #1 PvE (Optional Battlegrounds)
Server #2 PvP (World PvP)
I'll tell you why people waste time in these redundant battlegrounds. It's because they are so helpless and consumed with the damn carrot dangling in front of their faces. You want that little piece of reward that everyone will eventually have. It's boring. It's an embarrassment to the genre.
I don't want to see anyone fail. However, it would be a lie to not say I enjoy watching these Instanced PvP games turn into failed FTP games.