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What keeps people playing this?

MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member

I'm curious about this, because I did play PS1 for a while, and I've been playing FPS games since they were invented.  When I jumped in to play this game, it only took me a few hours to realize it's all a bit too simple.  I fully admit that I didn't play a lot of it, but I'm still trying to get my head around what the longer-term draw is.

You essentially run around, capture bases, sometimes with a battle, then rinse and repeat.  I had this same feeling with Guild Wars 2 WvW too, where we just ran around and captured bases with no real meaning.  After you do this for several hours, it may occur to you that there are much more interesting things to do with your time.

Am I missing something?  What keeps you coming back to PS2, and what will keep you for the long term?  Capturing bases over and over and over again isn't enough for me.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

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Comments

  • GrayImpactGrayImpact NetherlandsPosts: 983Member Uncommon

    I don't think you're really missing anything to be honest.

    The only thing that keeps you playing is Fun, progress, and the people you play with.

     

    Pretty much what every shooter ever does, like CoD and BF but on a bigger scale, possibly a little clunkier, but i still think It's a lot better, heh.

     

    Thats It for me anyway, Just that..

    It didn't keep me playing guild wars 2 but i got my moneys worth out of that as well, so lets see if my planetside alpha squad package will give me my moneys worth! :D

     

    Edit: Honestly, i think making this post you've already sort of quit the game before It's released, just look for something else if this isn't your thing, theres something for all of us out there! :)

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Yeah I can imagine the whole "persistent" nature of the game/war doesn't really matter much if it's all about flippin bases rather than actually holding territory.

    What happened in this genre?

    EVERYTHING is about flipping cans and maximizing gains - in every MMO.

    Make game about capturing - game of flipping cans.

    Make game about holding - game of turtling snore fests.

    MMOs have sucked and I mean REALLY sucked hard in trying to instill a sense of purpose and a drive with some sense of urgency and immediacy.

  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    Defence reward needs to be upped to make it worth the time spend deffing it.

    Still on Eurodome server The Crown was like a hotzone, hours and hours of battles there.
    I think it was the most defended / attacked base in the entire game :)

    But its rewards that makes people def or leave it to be capped, with the increase of certs for weps and the cert income nerfed people want to get max certs per hour to unlock stuff.
    if that means flipping bases so be it, nothing we as players can do about it, its SEO view on it that matters.
    If they want to make a can flipping game and not a real sandbox where you def what you have with all you got then its their vieuw :P

    We can always try and change their minds about something, if we can get it done is a second thing tough :)

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by BadSpock

    Yeah I can imagine the whole "persistent" nature of the game/war doesn't really matter much if it's all about flippin bases rather than actually holding territory.

    What happened in this genre?

    EVERYTHING is about flipping cans and maximizing gains - in every MMO.

    Make game about capturing - game of flipping cans.

    Make game about holding - game of turtling snore fests.

    MMOs have sucked and I mean REALLY sucked hard in trying to instill a sense of purpose and a drive with some sense of urgency and immediacy.

    This type of game would do well to have some sandbox / rts elements to it such as player-built bases and objectives.  This static crap was great ten years ago, but today?  I don't get it.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • fadisfadis funkg, GAPosts: 469Member

    Couldn't you say that about any recreational activity?

     

    Let me turn it around.  What would keep you coming back?  Describe your ideal experience.

     

     

     

     

  • negativf4kknegativf4kk WorthingPosts: 377Member Uncommon

    Its more fun then usual FPS. U got vehicles, aircrafts. 

    Plus its was beta. People were just looking around trying diffrent things

    On releas it gonna be even more fun as soon as guild warfare will start . 

    <a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg"; border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  • ExcessionExcession NottinghamPosts: 367Member Uncommon
    Release is the 20th, how can anyone "keep playing" and  "keep coming back" to something that is not even out yet.......

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • atuerstaratuerstar melbournePosts: 234Member

    Running around with 60 acquaintances or friends on teamspeak coming up with fun strategy's amd tactics to dominate other teams through more than just individual skill is a great experience no other game is offering right now.

     

    I may not last long as I find the art style distinctly - artless - but no problems at all with the enjoyment I get from large scale group gameplay or the lone wolf gameplay.

     

    Then again Ive got my 5 year medallion for "Purples Anonymous" and barely feel the need to be rewarded as part of my enjoyment spectrum. 

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by fadis

    Couldn't you say that about any recreational activity?

     

    Let me turn it around.  What would keep you coming back?  Describe your ideal experience.

    No, I cannot say this about my personal recreational activities, nor can they really be compared to a video game.

    Ideal?  I don't know what my ideal MMOFPS would look like, except that I think I would have more fun in a game where there was some real capture and hold of land, destroyable player-built bases, small team objectives that matter, etc. You know a more dyanmic battlefield that is always changing. Of course this would bring other interesting things to the game such as strategy, base-building, turrets, and all kind of other things.

    I think games such as BF3 and the like do a much better job of simulating war fighting and objectives in general, and that probably has to do with the way they are scaled.  Even in those games, I prefered very long rounds, so bases and objectives could change hands.

    There's something about PS2 that feels very mechanical to me compared to a smaller war FPS.  This feeling sort of permeates the whole game from top to bottom. 

    I don't see anything in this game that would keep me around past leveling up, and even that doesn't seem very satisfying here.

     

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by Byrhofen
    Release is the 20th, how can anyone "keep playing" and  "keep coming back" to something that is not even out yet.......

    Beta has been out for months.  That's probably the sad part.  Most people may not care about this game in 30-60 days even if they are stoked about it now.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • ignore_meignore_me Apple Valley, CAPosts: 1,987Member

    I found that this game had a weird adjustment period that I had to go through when I first started playing. I wasn't that into it until I had played it very casually for a few days, then it started to really hook me.

    I agree that it's not PS1, but given what there is to play right now, the slightly-deeper-than-FPS play is enough to make logging in worth while. I have also been enjoying getting unlocks and playing with the weapons sidegrades.

    I also agree with one of the other posters who brought up the social aspect. If you have a group that you can run with it makes the game more fun. I solo too, but getting in a squad or a platoon can be a lot of fun when the team is coordinating (especially on a difficult objective such as The Crown, or the Ascent).

    As for the deper strategic play that you sound like you want, that may be something that The Repopulation may achieve if they can produce what they are describing their world/pvp to be like.

    Survivor of the great MMORPG Famine of 2011

  • Agricola1Agricola1 PortsmouthPosts: 4,984Member

    What keeps me coming back to PS2? Massive battles that are fun, squads, platoons, armoured columns, galaxy drops, counter-attacks, hot dropping into enemy territory and joining a squad...

     

    The total domination of the Terran Republic!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    I'm hoping it works like daoc / planetside 1.

    Where leaving as much of the map painted green / purple as possible was the only incentive I needed.
  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by ShakyMo
    I'm hoping it works like daoc / planetside 1.

    Where leaving as much of the map painted green / purple as possible was the only incentive I needed.

    I get that part.  It's the repetitive nature of capturing the same bases over and over again that pains me.  If it was open land with maybe a few static bases and more player-built bases, holding that land would mean a lot more.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • ThaneThane berlinPosts: 2,230Member Uncommon
    Originally posted by MindTrigger

    I'm curious about this, because I did play PS1 for a while, and I've been playing FPS games since they were invented.  When I jumped in to play this game, it only took me a few hours to realize it's all a bit too simple.  I fully admit that I didn't play a lot of it, but I'm still trying to get my head around what the longer-term draw is.

    You essentially run around, capture bases, sometimes with a battle, then rinse and repeat.  I had this same feeling with Guild Wars 2 WvW too, where we just ran around and captured bases with no real meaning.  After you do this for several hours, it may occur to you that there are much more interesting things to do with your time.

    Am I missing something?  What keeps you coming back to PS2, and what will keep you for the long term?  Capturing bases over and over and over again isn't enough for me.

    well, if you actually played the first FPS games lemme return the question to you: what kept you playing those days?

     

    i remember, i played those games for fun. we didnt need any dumb rewards that made our chars more powerfull so we could own dem noobs, we just owned them ^^

    but that's just me :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • Matticus75Matticus75 Posts: 396Member Uncommon

    I think what the OP is looking for is a multi-genre game. If I am incorrect then I would say it is something I would like to see.

    Be nice to see a game where you can have a ship to ship space battle, (RTS) land on a planet and then play C&H FPS style and still have a level up/impoved ablity mechanic of some sort like a RPG all mixed into one (no instanting would be great too)

     

    But over the last year I have read various gaming articles and the trend seems to be more simplification than more options or interactions in gaming (guess instead of attracting more players by innovation and originality, the indurstry is looking to dumb down everything to aquire mass appeal)

     

    Indursty is determinted to "rubber stamp" gaming....

    What they fail to understand in my opinion is that you can play only so many versions of WoW, so many version of CoD, so many version of Guitar Hero, etc etc before evey game gets stale

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Mind:
    Yeah if they could merge in some ideas from perpetuum.
    Player built bases
    Mining to build those bases
    Interference system

    That would be cool.
  • DiSpLiFFDiSpLiFF Toronto, ONPosts: 605Member

    I tried the beta for a week, all that happened was I went out and bought a premium edition of battlefield 3. 

    MMO/FPS is good in theory. 

    Unfortunately I always find that there is something that is sacrificed. In this game, for me at least it was gameplay. Maybe that's just my opinion. But play ps2 and then play bf3 and you'll know what i'm talking about. 

    To answer your question:

    I can see people playing this game just like any mmo - for character progression. There is a TON of weapon/item upgrades. Seemed like it would take a really long time to get them however, if you opt out of using real money to buy tokens or whatever they're called. 

  • NaralNaral Solway, MNPosts: 751Member

    It is fun, that is pretty much it. It is also immersive as hell. When you are rolling in an armored column, or flying an escort reaver along with a half dozen other reavers for a squadron ot 20 galaxies that are doing an enormous hot drop, it is just a rush you get in no other FPS environment. 

    Also, getting a good outfit makes a huge difference in how much you enjoy this game. Playing alone is not even remotely as much fun.

    Will it last forever? I doubt it, I am sure I will get bored sooner or later, but right now it is a blast and offers so much more than COD or other arena based FPSs.

  • nethervoidnethervoid xanex, CAPosts: 528Member
    Agree with the OP, but then again I already have a thread explaining why. I got bored in about 2 hours. I think Darkfall is a much better pvp mmo, and I don't really like it that much. At least there are other things to do when you get bored of pvp.

    nethervoid - Est. '97
    [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|SWTOR]
    13k subs YouTube Gaming channel

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by Thane
    Originally posted by MindTrigger

    I'm curious about this, because I did play PS1 for a while, and I've been playing FPS games since they were invented.  When I jumped in to play this game, it only took me a few hours to realize it's all a bit too simple.  I fully admit that I didn't play a lot of it, but I'm still trying to get my head around what the longer-term draw is.

    You essentially run around, capture bases, sometimes with a battle, then rinse and repeat.  I had this same feeling with Guild Wars 2 WvW too, where we just ran around and captured bases with no real meaning.  After you do this for several hours, it may occur to you that there are much more interesting things to do with your time.

    Am I missing something?  What keeps you coming back to PS2, and what will keep you for the long term?  Capturing bases over and over and over again isn't enough for me.

    well, if you actually played the first FPS games lemme return the question to you: what kept you playing those days?

     

    i remember, i played those games for fun. we didnt need any dumb rewards that made our chars more powerfull so we could own dem noobs, we just owned them ^^

    but that's just me :)

    Smaller FPS games are a different animal in my opinion.  In standard 16-64 person games, you matter.  Your individual skill and strategy can have a huge impact on the rounds you are playing in, and that is something not only you can measure, but so can your fellow players on both teams. I think that is much more addictive and fun from a gameplay standpoint, especially if you are better than average at FPS games.

    There's also little, if any, down time in those games.  You spawn right into the fight.  The travel to fight in a game the size of PS2 almost feels arbitrary.

    I'm not sure the two types of games can be compared.  An MMOFPS is much bigger, persistant and you are dealing with a lot more players.  I personally don't feel like I matter in a game like PS2, nor do I feel like the larger team matters if all we are going to be doing is trading base ownership back and forth ad nauseum.

    I realize this is a subjective discussion, but if all PS2 is trying to be is a scaled-up FPS, I'll stick to the smaller ones which do a better job with static capture points.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • SizzzSizzz moPosts: 61Member

    The Infantry combat is very generic and simplistic, BF3 has a great many faults but its shooting experiance is vastly superior to PS2, if you are someone seeking both infantry and vehecular combat, with system punishing graphics.

    On the vehicles in tparticular, again they are very simplistic, I actually watched some footage of PS1 the other day to try and identify the improvements of PS2 in contrast, but upon inspection - and aside from the major graphics overhaul, the mechanics of combat itself seemed incredibly similar, there just seems to be so much lacking in terms of combat improvements, especially when compared with more modern games. ( or even old FPS games like recently "plz install origin" free release of BF1942 have better multi level combat systems)

    Another point on vehicles, and aircraft in particular, is that being a pilot in a conceptually similar game; project reality, the role of transporting troops and supplies from base to the front lines is a familiar one to me, and a role I readily looked forward to trying in PS2 especially considering "honest" smeds indication that 10k hr pilots would be rewarded for skill, but as soon as i jumped into a PS2 aircraft the lack of any sembelence of physics, momentum, intertia, low threat of terrain, low threat of enemies, all just made the whole experiance seem pointless, or most likely; designed around the limitations of a playstation controller.....

    Upon my big disapointment with the simplistic vehicles, the idea that this is a game designed for the next playstation stuck with me, and as I continued to explore the other aspects of the game it become clear that PS2 is game simplfied in every possible area, its a game for Sony to say; "look what we can do with the games on the new playstation also they are kind of free",

    But first and foremost its a game for marketeers, and marketeers dream of 12 year old boys... no not in that way, I mean for thier parents money of course... I think..., anyway they have designed the game (in my opinion mostly to its detriment) so they can tempt them with selling points like; 

    "play an fps with 1000s of players at once, you cant do this COD!"

    "you suck at COD? NP, anyone can get some kills in this game"

    "can't even keep upright on a bycycle IRL? NP,  everyone is a master of the land and skies  with vehicles in PS2"

    "Not 12, but want to beat up a 12 year old in a video game? NP, in PS2 lonely adults can use their desposable income to buy a bigger gun, with our "its not play-2-win" shop!"

     

    Hmm I kind of carried away there didnt I?, anyway all in all it is a decent game with some great features, the most important being if your playing as a clan or a group of friends, the class systems with its multitude of roles, means that effectivley working together with your buddies is a blast when your outnumbered but still stomping your enemies. Outside of that limitied scenario, the game either needs to greatly pick up its act in improving the mechanics they have decided to go with, or take a step back and revaluate what the game needs to be a great game and that be spectrum of their objective, as opposed to creating something that is a mish mash of marketing and corporate goals.

  • Twilight33Twilight33 San Marcos, TXPosts: 36Member

    i play it because it is fun. i think the main issue that people who are not enjoying the game are having is that they are playing it solo or in a small group. planetside 1&2 is all about executing strategies/tactics in large organized groups. try joining a oufit that can field a full squad and actually execute strategies/tactics and you might find you like the game.

    i personally am in an outfit that typically fields an entire platoon during peak hours. each squad fills a dedicated roll such as armor/foot soldiers/air support etc. its a great feeling participating in a group like this and coordinating with all the elements.

    image
  • fenistilfenistil GliwicePosts: 3,005Member

    Seems like a good game, but I don't see myself playing it. 

     

    I had quite early beta access but I maybe played ~40 hours total?  

    For me it seemed like futiristic Battlefield 3 in persistant world and on a bigger scale of course.  Got bored preety quickly. 

    Actually I get less bored of arena type FPS like most those games are - Battlefield 3, CoD 4 back in the day,  Enemy Territory, Unreal Tournament. 

    What is 'interesting' is that in mmorpg's I really don't like arena's it bores me to tears and I am more drawn to persistant, open world, economy, interdepenancy, immersion, crafting, etc (althorugh most mmorpg's lack this in last years) natures of game.

    When game is FPS and fully combat oriented it seems that it totally shift for me and I prefer instanced arena type of competetive gameplay.  

    Planetside 2 was my first persistant world first person shooter and Initially I was surprised at my own reaction, now I know or at least suspect why it that, but it was funny to realize that.

  • DarkVagabondDarkVagabond Posts: 271Member Uncommon

    Sony gets to cheat in regards to quality of the game.

     

    You see, since everything that happens everywhere is from the people, the people are actually the majority of what makes the agme fun or not. Sony just lets us invent the fun while they go back to monetization.

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