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Two most discussed topics we've seen been about Skill Systems and Marketplace. We'll address Skill Trees in our next post, and for right now lets discuss how Marketplace works.
While we understand that idea of having Marketplace in a survival game may looks like evil thing, we've designed it to make sure that it's presence won't introduce unfair advantage to some players. Here's some facts that will help you to understand how Marketplace works :
1) Lets start with fact that none of powerful balance changing items are available in Marketplace - ie you can't buy for example bigger backpacks or guns.
2) Most of the items that are sold in Marketplace are sold for in game currency, that can't be bought using real world money. Ie - before you'll be able to purchase most of the items in Marketplace, you'll have to FIND "dollars" in a game world. so when you start game, you just can't buy anything from Marketplace.
3) Items that are available for Gold Coins ( only currency that you can both obtain by playing game or by buying using real world money ) are mostly cosmetic items like Hats, character appearance customizations, things like chem lights, flares, etc - ie something that can enhance your visual game experience, but will not give you advantage in a game world. There're very few items that sold for GC that are equivalent to items that can be found in a game world, but they are not adding any disbalance to the game ( yes, yes we've checked ).
4) Marketplace doesn't offer some rare items, that can only be found in a game world.